239,472 Commits over 3,837 Days - 2.60cph!
NonSerizlied attempts to stop error spam about serialization depth aka fuck you Unity
Automated Linux DS Build #113
Automated Windows Build #113
Automated Linux Build #113
* Fixed a crash with trigger_hurt
rigged up and animated the Semi-Auto Rifle that Tom made
Fixed BehaviourGroup decision maker NRE
Added amplify color LUT pack
Added deviation to the laser bot targetting
Fixed a bunch of lightsaber issues
Automated Linux DS Build #112
Automated Windows Build #112
Automated Linux DS Build #111
Automated Windows Build #111
Automated Linux Build #111
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Automated Linux DS Build #110
Automated Linux Build #110
Automated Windows Build #110
Lightsaber sounds, animation, replacement model
Made all items throwable
I guess fix potential netadr_t::IsReservedAdr() exploit/bug
Automated Linux DS Build #109
Automated Windows Build #109
* Fixed not being able to join a LAN server
* Fixed npc_manhack not triggering npc_maker/npc_template_maker's OnAllSpawnedDead output
* Fixed a server crash caused by combine_mine changes in last update
* Restored CRecipientFilter.RemovePAS()
UE starter content. Some Vive calibration.
rigged up the semi_auto rifle
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Automated Linux DS Build #108
Automated Windows Build #108
Automated Linux Build #108