255,826 Commits over 3,990 Days - 2.67cph!
deploy event SFX setup for survey charge, beancan & f1 grenade
Fixed mesh pop in (cave_large_hard)
Fixed NREs from entities that spawn as child objects of cave pieces
Merge from save139 (caves)
Merge from save139 (caves)
More culling volume fixes for cave_large_medium
Culling volume fixes for cave_large_medium
Automated Linux DS Build #503
Automated Windows Build #503
Use GetFlexIDByName instead of GetFlexNum/GetFlexName in GM:MouthMoveAnimation (much fewer Lua string allocations)
Water bottle sounds
Bota bag sounds
Automated Linux DS Build #502
Automated Windows Build #502
Automated Linux Build #502
Default screen resolution is now your desktop resolution
hiz ready for testing + wip occlusion compute
Created home and shop buildings
FOR FUCK SAKE ocean shader/mat
!A texture
Added a basic city generator
tweaks to big skeleton cunt
Imported NavMeshComponents
Imported Behaviour Designer
SkillTemplate to formatting
Skill anim triggers in Player.CmdUseSkill
Reduced size of some textures
fix for repeating thrown objects (c4 etc)
Reverted material_zoo scene outdated Camera and Sky to prefab
Updated shaders to 5.5.x
Fixed CommandBuffer.DrawMesh warnings