255,826 Commits over 3,990 Days - 2.67cph!

8 Years Ago
deploy event SFX setup for survey charge, beancan & f1 grenade
8 Years Ago
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8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_large_hard)
8 Years Ago
Fixed NREs from entities that spawn as child objects of cave pieces
8 Years Ago
Merrged from prerelease
8 Years Ago
Merrged from prerelease
8 Years Ago
Merge from save139 (caves)
8 Years Ago
Merge from save139 (caves)
8 Years Ago
Scene2Prefab
8 Years Ago
More culling volume fixes for cave_large_medium
8 Years Ago
Scene2Prefab
8 Years Ago
Culling volume fixes for cave_large_medium
bot
8 Years Ago
Automated Linux DS Build #503
8 Years Ago
Merge from main
bot
8 Years Ago
Automated Windows Build #503
8 Years Ago
Use GetFlexIDByName instead of GetFlexNum/GetFlexName in GM:MouthMoveAnimation (much fewer Lua string allocations)
8 Years Ago
Water bottle sounds Bota bag sounds
bot
8 Years Ago
Automated Linux DS Build #502
bot
8 Years Ago
Automated Windows Build #502
bot
8 Years Ago
Automated Linux Build #502
8 Years Ago
Default screen resolution is now your desktop resolution
8 Years Ago
hiz ready for testing + wip occlusion compute
8 Years Ago
8 Years Ago
Created home and shop buildings
8 Years Ago
FOR FUCK SAKE ocean shader/mat !A texture
8 Years Ago
Added nav generation
8 Years Ago
Added a basic city generator
8 Years Ago
tweaks to big skeleton cunt
8 Years Ago
Imported NavMeshComponents
8 Years Ago
Partial all the things
8 Years Ago
Imported Behaviour Designer
8 Years Ago
SkillTemplate to formatting
8 Years Ago
Player refactor WIP
8 Years Ago
Fireball stuff
8 Years Ago
Initial project creation
8 Years Ago
Nuked massive psd
8 Years Ago
Skill anim triggers in Player.CmdUseSkill Reduced size of some textures
8 Years Ago
Loads of stuff
8 Years Ago
Input changes
8 Years Ago
Root dir
8 Years Ago
Minor reordering
8 Years Ago
fix for repeating thrown objects (c4 etc)
8 Years Ago
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8 Years Ago
Reverted material_zoo scene outdated Camera and Sky to prefab
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
Updated shaders to 5.5.x Fixed CommandBuffer.DrawMesh warnings