239,456 Commits over 3,837 Days - 2.60cph!

9 Years Ago
- Added a placeholder alcohol pump goal ropom to asteroid tileset - Rebuilt asteroid tileset prefabs - Added a new flow for pump mission - Made a placeholder alcohol pump mission prefab - Tidied up Tileset folders
9 Years Ago
Defaultmap.
9 Years Ago
Backup
9 Years Ago
WIP
9 Years Ago
Data
9 Years Ago
Re-organised Conditions script folders into Agent types/generic Added some Goup Agent specific Conditions (member count) Added generic EntityCondition type, Added CanFindSuitableAnimal, CanFindWeapon Added AttackEntity action which updates an Effect template with a new modifier value based on the Attack Power stat, feels like a hack though Added Unit+Combat partial, doesnt do anything yet (besides store some EffectParameters) Wolfs should now kill deer and eat the meat. _should_ :3
9 Years Ago
FOR FUCK SAKE foreground shader, exposing height variable FOR FUCK SAKE asteroid material FOR FUCK SAKE wip collision to asteroid block asset FOR FUCK SAKE asteroid tileset
9 Years Ago
Starving Effect draing health again
9 Years Ago
Debug tweaks
9 Years Ago
Added Condition failure debug in DecisionScoreEvaluator
9 Years Ago
ActionChain refactoring, removed ActionChainData, updated all Actions Broke things
9 Years Ago
Updated the hitbox system.
9 Years Ago
Unity 5.3.1 Fixed DataNode layout issues
9 Years Ago
9 Years Ago
Data work Fixed AbilitySettings.BehaviourPlanType not returning Ability as it should have
9 Years Ago
Added UnitIsCarryingItemCondition Stat+Blockable stores StackBlocker, not StatBlockerParameters Cleaned up CanFindOrCraftToolCondition and IsCarryingRequiredToolCondition Accounted for DecisionPlan.OverrideParameters in GetBonusFactor in DM, and in the ScoreForDecisionMaking acessor
9 Years Ago
Cleanup.
9 Years Ago
Missing files.
9 Years Ago
UE 4.10. Video playback with SBS 3D support.
9 Years Ago
Asset save
9 Years Ago
Added UnitCanFindEntityCondition, a multi-functional filter based knowledge lookup Condition which should cover most use cases Added DecisionPlan.OverrideParameters, for overriding parameters! :o Added various Can Find conditions Numerous other tweaks
9 Years Ago
optimized the collision model for a bunch of worlmodel items / weapons (they dont use mesh collider anymore)
9 Years Ago
Added EditorGUILayout.HelpBox custom... help box Added "empty" DSE error display in DecisionPlanParametersDrawer Added Empty DSE error box on Goal/GoalPan/BehaviourPlan Settings Data Node inspectors Un-reverted maurizo's DSE change, DSE now returns 0 when "empty" (having neither Coditions nor Considerations) Data updates
9 Years Ago
Cowboy - backhand body & stretch anims + anim events
9 Years Ago
Cowboy - backhand body & stretch anims source
9 Years Ago
latest bear anims, walk is better but run is a too goofy still. Mesh is updated but still needs work espically including skinning
9 Years Ago
Actual latest bear, last checkin file was a few hours old
9 Years Ago
latest bear rig and anims
9 Years Ago
Reverted DecisionScoreEvaluator change
9 Years Ago
-fixed up freezing effect not triggering -a DSE empty of conditions/considerations now returns 0 -and a merge
9 Years Ago
fixes for wrong rock decor material config dirt splat texture polish stones splat texture polish, normal map is less deep and more realistic looking gravel splat added, replaces path splat - repainted some of dungeons splats accordingly biomes colours, almost final atlases updated
9 Years Ago
These look like they can be deleted
9 Years Ago
Dropped item rigidbodies correctly copy drag and angular drag if specified
9 Years Ago
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
9 Years Ago
BehaviourChain.CreateInteractionBehaviour NRE catch, need to look at why target entity can end up nulled, probably related to issues with SmartObject subscription/reservation
9 Years Ago
EffectSettings.OnTriggerStart uses correct agent.AddEffect overload
9 Years Ago
Asset save, effect names etc Added MachineSetingsEditor
9 Years Ago
FOR FUCK SAKE cloud FOR FUCK SAKE subsurface shader to reduce shadow artifact (sss now increase ambient) FOR FUCK SAKE asteroid material FOR FUCK SAKE asteroid light normal bias FOR FUCK SAKE rebuild asteroid tile set
9 Years Ago
Angry blendshape tweak. Texture tweaks.
9 Years Ago
Effects debug tweaks
9 Years Ago
- Split DataParameters class to its own file, - Added EffectName field to EffectParameters
9 Years Ago
Node collapse hides siblings
9 Years Ago
Made data node collpase button not shit
9 Years Ago
added test guns and hand with anims
9 Years Ago
Fixed some skins showing up pink Fixed bucket helmet not LOD'ing properly
9 Years Ago
Added new anims to controller
9 Years Ago
latest rigs
9 Years Ago
made all meshes that should be static static, rebaked lightmaps, tweaked grass shader, added new amplify colour
9 Years Ago
created high poly temple stairs model. re-exported grass. added dylans quickshot fx
9 Years Ago
Fixed some item skins not shipping properly