255,801 Commits over 3,990 Days - 2.67cph!

8 Years Ago
increased size of survey charge world model & when deployed
8 Years Ago
Forklift textures/models/LODs/Prefab Harbor_1 backup
8 Years Ago
Scene2Prefab
8 Years Ago
Disabled splat transfer on caves (faster loading times) Removed debug digits from caves (use monuments console command instead)
8 Years Ago
Merging Unity 5.5 fixes from trunk.
8 Years Ago
Added vehicle collision damage (to the vehicle)
8 Years Ago
Updated binaries and managed native interop to latest Updated scene + test
8 Years Ago
Disabled compute buffer readback test on unsupported platforms Updated native binaries with renderer dll set to full optimizations Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Enabled full optimizations on Renderer module Optimized d3d11 and glcore readback data copy
8 Years Ago
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8 Years Ago
Added non-blocking texture/compute-buffer readback functionality + test scene
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8 Years Ago
Automated Windows Build
8 Years Ago
Updated my copy batch file
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Fixed + tested texture readback argb ordering on all platforms Cleaned up buffer readback code
8 Years Ago
Player health updated and working. Explosion damage working. Player health bars now work correctly (for the first time ever?).
8 Years Ago
UnitComponents now using correct ID types
8 Years Ago
Started changing from int to new ID types
8 Years Ago
Asset ids
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8 Years Ago
Automated Linux DS Build #501
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8 Years Ago
Automated Windows Build #501
8 Years Ago
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8 Years Ago
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
8 Years Ago
More id stuff
8 Years Ago
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8 Years Ago
Dispenser persistence (untested)
8 Years Ago
Added BaseId, derived EntityId, AssetId, ParametersId, BaseIdEx for retrieval Building upgrades data schema WIP
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
8 Years Ago
Scene2Prefab
8 Years Ago
Adjusted building blocked volume around water treatment plant
8 Years Ago
Scene2Prefab
8 Years Ago
Added terrain checks to caves (to make sure they're always under the terrain)
8 Years Ago
Added editor terrain check generator script that adds checks for environment volumes
8 Years Ago
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8 Years Ago
FOR FUCK SAKE ocean shader !A camera /shader/ script for shore attenuation mask
8 Years Ago
Added Entity.Create, called when entities are created and saved for the first time, usage example in Unit.Traits
8 Years Ago
InteractionPositionSet/Data need to inherit from DataParameters, that we get a Guid we can use to recognize the right instance when we load from persisted data.
8 Years Ago
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8 Years Ago
added code to play the 3rd person throw animation for the c4 / satchel charge
8 Years Ago
setup the IK positions for the satchel and c4 worldmodel
8 Years Ago
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8 Years Ago
InteractionPositionGroup shouldn't need its InteractionSettings persisted, so let's not do that!
8 Years Ago
Now using EntityId + more work on persisting smart objects and their minions!