255,096 Commits over 3,990 Days - 2.66cph!
Fixed matrial cache bug. Will be able to paint more stuff soon.
Hand command button has sounds
Effects no longer apply stat manipulations through SimTick, instead only OnMinute
Renamed IEntityComponentSystemHandler to IEntityComponentSystemComponent
StatManipulatorParameters change readability
TOD lat tweak
Editor things
fixed infinite loop on asset post processor
Fixed some bugs with building object creation.
Increased height of PlayerController CapsuleCheck
Attached projectiles are removed from corpses when picked up
Unit ragdoll death force tweaks, combat ability names, fixed bad hit FX prefab refs
reduced diminishing xp for finding loot and gathering
FOR FUCK SAKE mortar enemy
!A mortar texture/material/model
Car rigidbody fixes. No more flickering when client-only.
New building system checkin.
Changing hard-coded values into proper ones
Now sending pertinent wheel stuff from the server
A start at calculating wheels client-side instead of using data from the server. Gonna send some (different) data from the server though to make things better.
Moved usec glyphicons into seperate folder
Icons on DataBrowser tabs
replaced howizer muzzle flashes with more realistic smaller less bright versions
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Fixed task complete sound not playing
TutorialSettings.TaskName returns the AssetName, no need for a seperate field
Fixed Relationships NRE (made Socials a default UnitComponent)
Split tutorial up into 5 seperate tutorials
More truck / player refactoring
Misc EntityView physics cleanup, and data exposure for rigidbody drag
candlehats and minerhats use half as much fuel
Added change to opinions of the other person on social invitation accept/decline. Accept causes friendship/love, the other causes Foe/Hatred.
Added Relationship hooks for Social events, though changing no opinions in there just yet.
Removed hit chance from DPS calculation for now, this fixes ranged attacks not being selected.
Entity physics toggle optional gravity param
Projectile.Fire takes a callback, component no longer holds OnHit event
Fixed projectiles not being interactable after being thrown/shot, but found some issues with throwing projectiles a second time... weird shit. Commiting because I'm going insane
tone down the exagerated movement of viewmodel animations to make the guns look more solid. ( ak47 / smg / thompson / semi-auto rifle )
Lighthouse layout update and various fixes