255,116 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Fixed antialias not working Removed multiple procmap benchmarks Added barren benchmark Added postprocess benchmarks Disable motion vectors if motion blur disabled
9 Years Ago
Manual merge of action state changes from 5.4 branch because plastic is a dick
9 Years Ago
- Any entity can now be launched as a mortar, and mortar script is addded at launch by the MortarLauncher - Removed specific mortar spikey prefab and replaced with an alternate, generic fast spikey prefab
9 Years Ago
Reduced high quality water mesh tessellation by ~20%
9 Years Ago
- Mortar stuff refactoring - Ice level enemy trest
9 Years Ago
almost a biome
9 Years Ago
EAC hashtool missing files
9 Years Ago
Removed debug output from crafting ui
9 Years Ago
Fixed space pressing buttons after menu is closed Fixed pie menu drawing over the top of inventory/crafting Rock can be crafted Fixed uncomfortable rock repeat rate
9 Years Ago
Merge from main Updated SetDestinationBase with new state management patterns
9 Years Ago
Action state handling / allocation improvements Metas apparently
9 Years Ago
Menu UI Scale
9 Years Ago
Added some different wall colors.
9 Years Ago
- Some asteroid room rough tests
9 Years Ago
updated amplify occlusion to latest
9 Years Ago
updated to b22
9 Years Ago
Fixed mainmenu obscuring the belt bar (!) Fixed Drag icons sometimes not showing, made bigger
9 Years Ago
EAC update
9 Years Ago
Started splitting SetDestinationSettings
9 Years Ago
Switched camera
9 Years Ago
Merge
9 Years Ago
Put a Navigation.Stop in there to try to fix approaching target problems.
9 Years Ago
FOR FUCK SAKE template material for preview
9 Years Ago
FOR FUCK SAKE tile template tweak
9 Years Ago
progress
9 Years Ago
merge from prerelease
9 Years Ago
merge from prerelease
bot
9 Years Ago
Automated Linux DS Build #366
bot
9 Years Ago
Automated Windows Build #366
9 Years Ago
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bot
9 Years Ago
Automated Linux DS Build #365
9 Years Ago
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9 Years Ago
WIP
bot
9 Years Ago
Automated Windows Build #365
bot
9 Years Ago
Automated Linux DS Build #364
9 Years Ago
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bot
9 Years Ago
Automated Windows Build #364
9 Years Ago
Save
9 Years Ago
Merge from desires refactor, more desires refactoring (mostly filtering) Removed the notion of desire "types" (Attain/Retain), instead just use fulfillment state as the same indicator. DesireTypes now refers to the derived types themselves (Item, Building)
bot
9 Years Ago
Automated Linux DS Build #363
9 Years Ago
updated shaders to b22
9 Years Ago
9 Years Ago
9 Years Ago
Added 2 new materials for spawnmenu and fixed some PHX materials becoming completely invisible when they are rendered with alpha < 255
9 Years Ago
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9 Years Ago
Big changes to combat AI. Still quite broken right now.
9 Years Ago
Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
bot
9 Years Ago
Automated Linux DS Build #362
9 Years Ago
fixed ownership xp distribution working multiple owners save/load fixes crafted items have ownership resource dispenser created resources have ownership based on tool/instigator
bot
9 Years Ago
Automated Windows Build #362