249,462 Commits over 3,959 Days - 2.63cph!

10 Years Ago
Added server command "blueprintimport" to force importing blueprints from the old system if needed
10 Years Ago
Properly cleaned out "incentive" and replaced with better interaction handling.
10 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
10 Years Ago
added biome_test scene fixed issue with WaitForClipFinished in Unit+Sound some hacks and workarounds in world and zone to allow scenes with multiple zones to load properly
10 Years Ago
Lion-El win & hit WIP anim
10 Years Ago
-cavemen can now whisper sweet little nothings in each other's ears.
10 Years Ago
New item stacking in world sound
10 Years Ago
-merging from main -genuflecting at the altar of Plastic
10 Years Ago
BeforeEditor history fixes
10 Years Ago
Rock ball special WIP
10 Years Ago
Before Editor tool bar + back/forwards buttons and history
10 Years Ago
ConsoleSystem parsing fixes
10 Years Ago
added new forcefield to art/props folder
10 Years Ago
female character , textures and lods
10 Years Ago
Made bush specular a bit more reasonable
10 Years Ago
Added Unit.Noise float property, set to 1 when playing sounds
10 Years Ago
5.1.1p2
10 Years Ago
-storing squared distance and viewing angle, together with the units, for future use -merged with main -made some groundwork for hearing
10 Years Ago
Characters material balance work for FE and in-game.
10 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
10 Years Ago
Updated Human View prefabs (exposing RigHead xform) BeforeEditor tinkering
10 Years Ago
Made tree specular a bit more reasonable
10 Years Ago
Fixed fresh server startup failing on the first attempt Fixed RPG attack not doing any damage Fixed warnings
10 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain
10 Years Ago
Merge from DMSOV3
10 Years Ago
- Fixed some inconsistencies with changes from main - Added a decision tick rate to Agent+DecisionMaker, that can be configured in DecisionMakerSettings.
10 Years Ago
Merged from main
10 Years Ago
First draft Decision Maker system.
10 Years Ago
Added a specific quality level for Xbox
10 Years Ago
Updated character shaders
10 Years Ago
Being a bit chilly takes longer than 10 minutes to kill you Tweaked rain 'isOutside' check to be a bit more reliable Better death logging Network++ (sorry)
10 Years Ago
added new background trees
10 Years Ago
slowed down mining quarry production (still same ratio per fuel)
10 Years Ago
FOR FUCK SAKE star particles
10 Years Ago
FOR FUCK SAKE camera prefab, quality setting, light setting and reflection probe to reduce rendering artifact
10 Years Ago
Adds
10 Years Ago
Added support for picking up items into a carried container. Containers have a max weight and max volume, used to determine what can be deposited into them. Added Volume and Weight properties to ItemSettings Added Hand Basket (carryable container) Added two new carry/holding anim poses
10 Years Ago
HandBasket and Human updates (arm carry poses)
10 Years Ago
fix rain volume jumping up at the end of a fade out
10 Years Ago
added forcefield to max
10 Years Ago
added forcefield to max file
10 Years Ago
fixed the animation speeds for when the player turns in place.
10 Years Ago
added wip forcefield
10 Years Ago
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
10 Years Ago
Misc bug fixes
10 Years Ago
Added some placeholder female sounds Island002 tinkering + navmesh
10 Years Ago
Weather override commands reply with the old and new value
10 Years Ago
Fixed weather overrides initializing to 0 (i.e. clear sky) Network++
10 Years Ago
made it so when player is aiming with the bow, it shows up in 3rd person now. hooray
10 Years Ago
F2 menu lens dirt toggle only toggles lens dirt (not bloom) F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)