249,016 Commits over 3,959 Days - 2.62cph!
speedtree animateCrossFading = 1
Oaks don't walk on six legs anymore. Pines don't float on slopes.
Updated RustNative
Tweaked noise backend
Fixed having to hold USE to pickup - instead of tapping
Fixed not being able to pick up some items at weird distances
Dropped arrows are arrows
Arrows stick in stuff properly
Arrows that are stuck inside a player/npc properly transfer to its corpse
Fixed a bunch of weird parent position stuff
Fixed bone knife animation fuckups
added Dylan's 2DVFX folder to unity project
checking in some meta/fbx files
Fixed FoliagGroup material copying/assignment not working
Bad usings in species settings
New Startup/Logo UI for standalone build
Updated GSD for tribe changes
Merge from interaction refactor
Fixed drag rect selection
Updated GSD/GDS
Ported selection drawing prototype code to PlayerController
Fixed mysterious invalid gameobject error (Bear asset needed reimporting with the optimize transforms option...)
Expanded IController and ISelectable implementations
PlayerController replaces PlayerUnitControls, handles interaction for various types (Units/Buildings/Resources) and serves as a base for all selectables
Nuked PlayerUnitControls
Added LionEL to anim viewer
Updated Metas
Started anim controller
Initial work on interaction refactor
Moved LOD grid to its own prefab
Spawn shared level prefabs in world setup
Made spawn handler per-scene
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
Moved tonemapper to third party folder
Actually fixing that method
SpeciesSettings.GetViewPrefab NRE/index fix
Biome species list NRE fix
Fixed NRE in GroupSpawner
Fixed issue with species prefabs not being created properly
Species unit prefab now sets up all required components properly
Changed prefab naming convention ("." replaces "_")
Sepcies Unit prefab and view creation improvements
Added some random roadside objects
Improved View handling in Species editor
* npc_barnacle no longer picks up players in noclip
* weapon_crossbow no longer leaves player zoomed in if dropped or removed
* GitSync
Added runways and driveways to airfield
Fixed airfield terrain adjustment
Switched paths to cubic hermite splines
Fixed a couple of UI issues
Removed startup UI because startup UIs are silly. Game starts a new game on first startup, loads existing save if available.
Changed heightmap adjustments to SmoothStep