249,016 Commits over 3,959 Days - 2.62cph!

10 Years Ago
speedtree animateCrossFading = 1
10 Years Ago
Oaks don't walk on six legs anymore. Pines don't float on slopes.
10 Years Ago
Updated RustNative Tweaked noise backend
10 Years Ago
Fixed having to hold USE to pickup - instead of tapping Fixed not being able to pick up some items at weird distances Dropped arrows are arrows Arrows stick in stuff properly Arrows that are stuck inside a player/npc properly transfer to its corpse Fixed a bunch of weird parent position stuff
bot
10 Years Ago
Windows Build
10 Years Ago
Forgot the prefabs
10 Years Ago
Monument tweaks
10 Years Ago
billboarded swamp flames
10 Years Ago
Fixed bone knife animation fuckups
10 Years Ago
EAC server update
10 Years Ago
added Dylan's 2DVFX folder to unity project
10 Years Ago
Merge from main
10 Years Ago
checking in some meta/fbx files
10 Years Ago
resaved max scene
10 Years Ago
Networking
10 Years Ago
Fixed FoliagGroup material copying/assignment not working
10 Years Ago
Bad usings in species settings
10 Years Ago
Silly build settings
10 Years Ago
New Startup/Logo UI for standalone build
10 Years Ago
Updated GSD for tribe changes
10 Years Ago
Merge from interaction refactor
10 Years Ago
10 Years Ago
Fixed drag rect selection
10 Years Ago
Updated GSD/GDS Ported selection drawing prototype code to PlayerController
10 Years Ago
Fixed mysterious invalid gameobject error (Bear asset needed reimporting with the optimize transforms option...) Expanded IController and ISelectable implementations PlayerController replaces PlayerUnitControls, handles interaction for various types (Units/Buildings/Resources) and serves as a base for all selectables Nuked PlayerUnitControls
10 Years Ago
Added LionEL to anim viewer Updated Metas Started anim controller
10 Years Ago
10 Years Ago
Initial work on interaction refactor
10 Years Ago
Moved LOD grid to its own prefab
10 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
10 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
10 Years Ago
Moved tonemapper to third party folder
10 Years Ago
Actually fixing that method
10 Years Ago
SpeciesSettings.GetViewPrefab NRE/index fix
10 Years Ago
Biome species list NRE fix
10 Years Ago
Fixed NRE in GroupSpawner Fixed issue with species prefabs not being created properly Species unit prefab now sets up all required components properly Changed prefab naming convention ("." replaces "_")
10 Years Ago
Sepcies Unit prefab and view creation improvements
10 Years Ago
Added some random roadside objects
bot
10 Years Ago
Linux Build 629
bot
10 Years Ago
LinuxDS Build 637
bot
10 Years Ago
Windows Build 541
10 Years Ago
Improved View handling in Species editor
10 Years Ago
OSX Build
bot
10 Years Ago
Linux Build
10 Years Ago
* npc_barnacle no longer picks up players in noclip * weapon_crossbow no longer leaves player zoomed in if dropped or removed * GitSync
10 Years Ago
Noise tweaks
10 Years Ago
Added runways and driveways to airfield Fixed airfield terrain adjustment Switched paths to cubic hermite splines
10 Years Ago
Fixed a couple of UI issues
10 Years Ago
Removed startup UI because startup UIs are silly. Game starts a new game on first startup, loads existing save if available.
10 Years Ago
Changed heightmap adjustments to SmoothStep