248,770 Commits over 3,959 Days - 2.62cph!

10 Years Ago
Fixed not being able to click on chat avatar Fixed not being able to scroll chat Tweaked chat to be more visible in snow/sand Fixed chat performance problems
10 Years Ago
merge from main
10 Years Ago
Compile fix
10 Years Ago
Merge from main
10 Years Ago
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
10 Years Ago
Fixed biome related color grading transition issues
10 Years Ago
FOR FUCK SAKE graphic setting, adding shader to the build
10 Years Ago
FOR FUCK SAKE reactivating image effect
10 Years Ago
FOR FUCK SAKE attempt to fix everything at the same time!
10 Years Ago
FOR FUCK SAKE fixing stars.....and clouds
10 Years Ago
FOR FUCK SAKE attemps to fix background
10 Years Ago
FOR FUCK SAKE applied script on camera reverted version prefab
10 Years Ago
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10 Years Ago
Merge from zoneresources
10 Years Ago
FOR FUCK SAKE shader and image effect big optim
10 Years Ago
Fix for Agent+Need delegate NRE. Fix for UIEditorWindow NRE
10 Years Ago
Fix for Resource prefab creation in BeforeEditor
bot
10 Years Ago
Linux Build 619
bot
10 Years Ago
LinuxDS Build 627
bot
10 Years Ago
Windows Build 531
10 Years Ago
Shot in the dark
10 Years Ago
* Increased env_projectedtexture max range in multiplayer to 54k * Fixed new navmesh functions using 0-based indexing for tables ( Now uses 1-based ) * Added error messages to net.Send and net.SendOmit
10 Years Ago
Updated terrain blend mats with Diogo's new magic -- more seamless than ever. Forest grass tweaks. Crystal base fix.
10 Years Ago
Made the cargo plane not sound like a really long fart.
10 Years Ago
Grabbing that vface
10 Years Ago
VFace fix for leaf transmission; normals for inverted faces now point in the right direction
10 Years Ago
Added terrain blend height fade out; .e.g. for tall rocks
10 Years Ago
Don't report some errors to sentry
10 Years Ago
Lerp Fixes
10 Years Ago
Added "Coat" parameters to terrain-blend layer to replace particle accum; removed particle accum Removed workaround code pertaining to and old ass unity beta bug
10 Years Ago
Converted TerrainPath to a handler for any type of infrastructure Made TerrainPathConnect a component that can be used to connect a position to any infrastructure type Added powerline / grid infrastructure type
10 Years Ago
Made roadside poles orient themselves along the tangent of the path from the previous to the next pole
10 Years Ago
Merge from main
10 Years Ago
Minor post-update fixes
10 Years Ago
Arid biome climate prefab fix
10 Years Ago
-added a new constructor in SmartObjectSettings
10 Years Ago
-commented ResourceSettings a bit to help with understanding the parameters. -changed a couple of varnames in ResourceSettings -extended resourceTab with all the new options. -merged with main
10 Years Ago
Files.
10 Years Ago
Time of Day update
10 Years Ago
fixed the worldmodel positioning of the wood/stone spear
10 Years Ago
tweaked some of the player run speeds
10 Years Ago
Added some missing vars to tweaks menu
10 Years Ago
WIP Lion-El forehand anim
10 Years Ago
Fixed NameGenerator and moved the names files to Resources/Config Tribe assigns names properly
10 Years Ago
added some natural lean movements when the player runs and turns ( for all the weapons now )
10 Years Ago
Fixed couple minor issues with Attributes Unit debug sidebar UI now shows selected unit's attributes/needs/effects TOD tweaks
10 Years Ago
Part 3.
10 Years Ago
Part 2.
10 Years Ago
Proper biome grass, part 1.
10 Years Ago
minor comment correction