248,635 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Fixed FileSystem_Editor.LoadAll returning non distinct Fixed selected menu items not showing properly Item definition menu options can have conditionals, added actions, added cycles Fixed player not cycling inventory Fixed missing pickup icon Candle Hat item doesn't need a backing entity
10 Years Ago
Updated character prefabs to have multiple points for positioning
10 Years Ago
Added vehicle package scripts
10 Years Ago
Fixed NRE in GetItemOptions
10 Years Ago
Melee tweak fix
10 Years Ago
Melee attack tweak
10 Years Ago
Making a bunch of other fire materials emissive
10 Years Ago
updated the mecanim to use the new 3rd person SMG animations tweaked some settings on some of the fire sprites
10 Years Ago
- Fixed issue with GameOptions.Graphics not working - Some ActivityManager cleanup - More NotificationsWidget tweaks (destroy on timeout)
10 Years Ago
Human Male updates
10 Years Ago
Correctly adds close up player prefab
10 Years Ago
Notification size fix
10 Years Ago
More notification stuff
10 Years Ago
Groundwork for UI notifications
10 Years Ago
Network++
10 Years Ago
Fix for the fix
10 Years Ago
-UIManager listens for units, to test stuffs.
10 Years Ago
- Added new HumanMale asset, removed all old art and animation data. Setup new humanoid avatar and controller - Fixed some UnitView bugs, and added a Setup method to assign various mesh/skin fields (will move to editor/prefab)
10 Years Ago
Hacking CurrentPopulation so it works properly in Asset Bundles
10 Years Ago
UnitView and Startup scene fixes
10 Years Ago
-added getter for Type in IActivity cause it's convenient to expect all IActivities will have a Type. -adapted Activity.cs to provide such gettersetter. -made ActivityManager into an event manager of sorts, so you can now subscribe different kinds of activity and be informed whenever one of them gets added to the ActivityManager
10 Years Ago
Merge from main
10 Years Ago
merge from main
10 Years Ago
Fixed SaveHook path error
10 Years Ago
Missing files.
10 Years Ago
backup
10 Years Ago
3rd person animations for the SMG
10 Years Ago
Mavis special move & events Added Elvis special move event
10 Years Ago
Added test vehicle model and a system that allows getting in and out of it.
10 Years Ago
- Started working on a rough introduction area
10 Years Ago
Candle hat wip
10 Years Ago
modelled and unwrapped swamp plants
10 Years Ago
- Pause state work - Special enemies now get visual effect - Enemy work
10 Years Ago
- Renamed Biome to BiomeAsset - Folded GraphicsOptions into GameOptions.Graphics (class is too big, will split to partial) - Removed PlayerQualityControls and moved the dynamic shadow distance method to PlayerCameraEffects - Updated GSD and GDS - Renamed UnitViewHuman to HumanView and moved some files around in the Gameplay/Units folders - Expanded UnitViewEditor and derived HumanViewEditor
10 Years Ago
- Smart Object part of the SOv3 now implemented. - Agent of SOv3 reorganized. - Effects improvements and changes. - Need improvements. - Actions and Action Chains generalized and shared for all purposes. - Added Incentives. - Triggers improved.
10 Years Ago
-slight OCD fix on camelCasing
10 Years Ago
Added Menu.ShowOnItem Added logic for BoneRetarget ( for clothing items to attach entities to bones ) BaseNetworkable automatically verifies PrefabID Moved GetItemOptions to BaseEntity
10 Years Ago
Removed characters from in game nodes, updated character select
10 Years Ago
-clarified height-dampening factor only works in vectorcam
10 Years Ago
Elvis char select prefab and celeb controller
10 Years Ago
Test
10 Years Ago
Item organisation
10 Years Ago
Added TENN win / lose anim controller and updated prefab
10 Years Ago
Base Item stuff mostly done.
10 Years Ago
Tweaks
10 Years Ago
Dedicated Server fixes
10 Years Ago
Pre-road backup
10 Years Ago
Here comes the pain
10 Years Ago
Tweaks
10 Years Ago
Cleaning up