248,619 Commits over 3,928 Days - 2.64cph!
Trying to sort out lerp lag!
Fixed some compilation errors for web player builds.
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
Added g-buffer normal + light transmission encoding; compatible with unity normal output
Added light transmission options to speedtree shaders
creating test_court scene, built walls and wooden beams, textured screens
Removed passwords from key pairs.
Added key pairs for assembly signing.
`Lidgren.Network.dll` is no longer copied to `Unity/DevKit/Assets/Plugins`.
Switched to Mazing for deploy test.
Bow and Arrow are craftable by default
Updated phrases
Updated recipies
Re-implemented resource hotloading.
Hacky hack - fixed bow breaking after last arrow fired
Removed hardcoded path to mono used for testing.
Don't use blueprints as ammo
Added head2 prefab (in case it's needed)
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
Can now load games from script files again.
Fix confirmed, remove debugging stuff
Reapplied water changes with reduced maximum loop unroll depth
Added head 2 textures & created 1st pass player2 skin material
Skinned & rigged new head2 variant ready for testing (no lods or blends)
fixes for cold protection/overheating
Security restrictions actually work.
Merge branch 'master' into sandboxing
Security restrictions seem to be working.
Fixed item option buttons becoming unresponsive when taking lots of damage
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
new explosion / smoke textures