248,612 Commits over 3,928 Days - 2.64cph!
Added occlusion awareness to wetness
added test_court gameplay courts to unity and set up shaders. Added water jet shader to test court. Started on test_court 3ds max scene
Fixed shader typo causing grayscale albedo in wetness
Now using strongly named builds of `Pngcs.dll` and `Mp3Sharp.dll`.
Added rules in premake script to sign various assemblies.
Directional damage indicator
Fixed death screen background
Fixed testlevel terrain not showing properly
Fixed menu scene and a few other terrain mats; added back 4-layer terrain shader temporarily until menuscene gets remade
Moved horizon fade env refl occlusion into RustPBSLighting to save ALU
Traded detail spec map for occlusion map; also affects env refl occlusion
Swapped rust std shader wetness order to be after particle accum
Improved shader parity with original std shader
Autospawn decor rock tweaks.
Working on strongly naming assemblies loaded by the game host process.
Added delta modifier methods to the terrain height map (mostly for rivers)
Cleaned up some terrain map code
Buncha mats, and some cleanup.
Added TENN backhand volleys & .meta
Added river water mesh generation (WIP)
Fixed neon green clovers.
Fixed pixel offset shift on TerrainSplatMap apply
- Added support for additonal weapon anchors, started propper implementation of dual/multi wielding
[smash_blox] Ball now bounces non-uniformly.
Made TriggerTemperature suck less
Fixed mistake in demo recording logic, fixed SmashBlox demo.
New 3x cheaper pine trees.
Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
Fixed minor colormap alpha issue
Updated vm bow source anims file
Now working in the 3D arcade unity project again.
Switched over connection to Raknet
Merge branch 'master' of arcade
Refactored the way decor parameters are applied on placement
Fixed possible hang on game host initialization.
[zombies] wall animates being built
Merge branch 'master' of arcade