248,619 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Various autospawn tweaks.
10 Years Ago
Lightened slightly and made less contrasty. Character materials altered to match.
10 Years Ago
Missing terrain atlas icon.
10 Years Ago
Made everything fruity. Red, white, yellow and violet flower fields -- oh my.
10 Years Ago
Allow dump command on client Network diagnostics
10 Years Ago
Wooden crate 1 and 2, LODs etc.
10 Years Ago
Updated lit torch vm anims to not obstruct your view so much
10 Years Ago
New flower fields.
10 Years Ago
set all cloud city opaque shaders to deffered rendering, brightened up main light in scene, applied correct materials
10 Years Ago
Fixed return type of `RectI.GetBounds()`.
10 Years Ago
Added TENN win & lose anim
10 Years Ago
Added to devlist
10 Years Ago
New Cloud City scene with Marmoset materials, lighting adjustments, balancing of textures and characters.
10 Years Ago
Merge submit.
10 Years Ago
Merged water changes from main
10 Years Ago
Some water shader define renames for the river shader
10 Years Ago
Fixed absolute path dependencies in the external persistence projects.
10 Years Ago
Merge from main
10 Years Ago
[zombies] added a variant for wall damage
10 Years Ago
[zombies] each type of ammo does diff amount of damage to walls
10 Years Ago
[zombies] walls show damage
10 Years Ago
[zombies] walls can take damage from gunshots and be removed
10 Years Ago
First pass at distant explosions
10 Years Ago
Include AudioReverbFilter decay time in sound length calculation
10 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
10 Years Ago
Reenable ambience toggle
10 Years Ago
Add reverb falloff script Add high pass filter falloff script Add gunshot sound template First pass at distant gunshots
10 Years Ago
fix in premake script
10 Years Ago
nights are colder ore cooks faster
10 Years Ago
Server performance fix Cold overlay tone-down
10 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
10 Years Ago
Adding the .csproj names for the game persistence projects and modifying the ignore config.
10 Years Ago
Fixed cargo plane fart
10 Years Ago
Fixed not being able to drop items
10 Years Ago
Tree mat wip
10 Years Ago
balanced food calories and health bonuses
10 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
10 Years Ago
merge into main - a bunch of damage balance and hide balance changes
10 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again
10 Years Ago
repair bench easier to create, repair bench default blueprint
10 Years Ago
balanced deployable health/protection - ensured repair bench destroyable
10 Years Ago
merge from main generic deployable protection
10 Years Ago
Moved standard layer code to own include file Added wetness control to legacy terrain shader
10 Years Ago
Dump network packet history on invalid packet error
10 Years Ago
Updated heads blendshapes source file
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Extra debugging shit
10 Years Ago
eoka recovers from cancelled attack faster