248,622 Commits over 3,928 Days - 2.64cph!

bot
10 Years Ago
OSX Build 355
bot
10 Years Ago
Windows Build 293
10 Years Ago
- Fixed prediction issues with networked vectors and booleans - Fixed an issue where a newly created entity would inherit networked variables from a previously deleted entity using the same edict
10 Years Ago
[zombies] added BaseEntity subclass
10 Years Ago
Various env tweaks.
10 Years Ago
tweaked the player animation speeds so they're more in synch with the player movement;
10 Years Ago
optimizing some special fx
10 Years Ago
More elimination
10 Years Ago
More elimination
10 Years Ago
10 Years Ago
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
10 Years Ago
removed deleted Debris class
10 Years Ago
[zombies] create debris when wall is damaged or canceled
10 Years Ago
Merge from influence maps
10 Years Ago
More elimination
10 Years Ago
Elimination process
10 Years Ago
Networking crash tweaks
10 Years Ago
FOR FUCK SAKE monster level elevation test
10 Years Ago
some tweaks to the C4 explosive particle effect
10 Years Ago
Updated TOD and Water. Reverted startup scene change
10 Years Ago
revert merge from main/distant sound to try to fix asset isues on build server
10 Years Ago
Changed VM iron sight offset.
10 Years Ago
Fix server compile error
10 Years Ago
merge from main/distantsound
10 Years Ago
merge from main
10 Years Ago
Gunshot tuning
10 Years Ago
Don't play footstep effects that we can't see/hear Client optimizations
10 Years Ago
Network Nudges
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Fiddling with variables
10 Years Ago
Standard lighting model changes for RC3
10 Years Ago
Further lighting, material and texture tweaks. Updated lighting to Anim viewer scene.
10 Years Ago
Update falloffs before playing a Sound
10 Years Ago
Add small sound template
10 Years Ago
reapply sound system migration to furnace, campfire, and c4
10 Years Ago
merge from main
10 Years Ago
Added TENN special move anim
10 Years Ago
Added cutoff and tapering values to decor system
10 Years Ago
Fixed not being able to reconnect after you disconnect. It's a bit of a bodge though!
10 Years Ago
Removed unnecessary Camera.main queries from the grass and decor systems
10 Years Ago
Player movement and hit locks, more tutorial work, shader updates.
10 Years Ago
Client perf fixes
10 Years Ago
Precision issues with g-buffer normal encoding; affected terrain as well
10 Years Ago
continueing to build test court environment
10 Years Ago
- Weapon changes
10 Years Ago
Updated wm torch prefab
10 Years Ago
Making menus a and UI a bit nicer and allowing to disconnect and reconnect without shutting the game down etc.
10 Years Ago
Fixed transmission interfering with unity std shaders Changed ST shader default transmission values