239,393 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Re-applying changes - hopefully for real this time.
10 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm
10 Years Ago
Snow.
10 Years Ago
Fixed OSX errors and warnings Updated OSX library
10 Years Ago
Added whale jump source file
10 Years Ago
updated whale game asset with skinned version, added jump anim
10 Years Ago
finished jail building, starting on rackets building, added wooden framework
10 Years Ago
Added native texture allocation, meant for optional dxt compressed cache Removed native pre pass render (deprecated) Added native pre pass readback and async histogram computation Updated Windows 64 and 32bit DLLs
10 Years Ago
Updated TOD Campfire prefab tweaks
10 Years Ago
Making a stripped down HEM implementation to use for rooms.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Attempting to improve shot returns - fixed move position for smash
10 Years Ago
Started work on a first person controller that can interact with cabinets.
10 Years Ago
Completely disabling water reflection (big perf issues)
10 Years Ago
Clearing m_PreloadedShaders because it crashes Unity on the build server
10 Years Ago
Fixed null ref in filmingcontrol
10 Years Ago
Added ape metas and added test rigged character to anim viewer scene
10 Years Ago
Fix for filming control
10 Years Ago
Added Water-Ocean shader (copied from Water) Fixed filming setup in Alpine
10 Years Ago
Scene stuff.
10 Years Ago
loot crate optimization and fix.
10 Years Ago
re-exported Ape mesh
10 Years Ago
Files.
10 Years Ago
Fixed players not being able to walk through doors Fixed a bunch of substance textures that had reverted to legacy shaders Added developer list (to allow things like joining servers without EAC, debugging) clperf console command
10 Years Ago
Added ape racket testures
10 Years Ago
Added Ape textures
10 Years Ago
Alpine scene cleanup
10 Years Ago
Added Ape character folders, game mesh & initial ready anim
10 Years Ago
Progress when loading a save on server
10 Years Ago
Don't make all server builds development builds (!)
10 Years Ago
Exported apline TOD to xml, set in BiomeAlpine. Set default SkyDome values to more neutral setup.
10 Years Ago
Scene stuff.
10 Years Ago
Muted all channels in the AudioMixer so the sound of the ocean doens't upset Petur
10 Years Ago
Scene stuff 2.
10 Years Ago
Copy win32 dlls over on build Tweaked graphics settings, shader preload Misc performance/profiling tweaks
10 Years Ago
Scene stuff.
10 Years Ago
TOD Params loading for Biomes via xml (button on manager to force load in editor, loading on init at runtime)
10 Years Ago
Build process cleanup
10 Years Ago
Screen reflections now show individual pixel LEDs.
10 Years Ago
Corrected the screen reflection scale.
10 Years Ago
Re-implemented OVR support.
10 Years Ago
Removing broken things Restoring compatibility with the current server version
10 Years Ago
Queue and spread conditional model updates
10 Years Ago
Subtracting from the subtractive satellite dish commit
10 Years Ago
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.
10 Years Ago
Lets disable 32bit libraries completely in the editor
10 Years Ago
Removed unused reflection map.
10 Years Ago
Getting rid of 32bit so files we don't use
10 Years Ago
Added a deferred implementation of the screen reflection shader.
10 Years Ago
Fiddling with dll meta files again