248,600 Commits over 3,928 Days - 2.64cph!
[zombies] survivors move to build position before building
Final size tweaks for the custom map.
Dont send reliable player tick like a cunt.
Fixed phrases not catching Translate.Phrase members
Repairbench UI
Do some pre-checks on the user's auth token, reject early
Destroy player's baseProtection propertly
Fixed AK47 viewmodel casting shadows
fixed incorrect grade on twig floor
Raknet crashes with divide by zero if retryCount is less than 3(!)
Merge branch 'master' of arcade
Fixed all decor seeing a scale of 1 in Awake()
Added bridge blockouts to lakes, oceans and riverbeds
vm bow anim source update
Building skin top tier: meshes/textures/materials/prefabs
less deflection randomness on ricochets
protocol++
Re-implemented IGame.Restarted event.
Improved bow aiming (arrow now points to center of screen)
changed if( to if ( (sorry garry)
Merged repair bench into main with placeholder art
repair bench displaying proper text
placeholder art
Merge branch 'master' into sandboxing
Fixed switching between games loaded from scripts.
Fixed bug in earlier client connection fix
Fixed loot containing starter blueprints
Fixed loading games from script files.
added and animated sewer hole vent for sewer hole environment/test court
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
Reduced game startup time considerably by not compressing sprite data.
Changed the calculation to pick stand position when shot is out of range for a standard hit - this reduces run distance
Games now load asynchronously.
Fixed error when trying to wear the hide poncho
- Added skill icons to skill hot swap screen and fixed text colours
- Hot swap skill panels now show bound gamepad buttons
- Can now actually equip skills using the new system!
Fixed translation in dive
Added some code to support run->hit transitions. Shelved for the moment
Reduced game host process connection time from > 1000ms to < 70ms
Added original head blendshapes source file
Tweaked terrain parameters
Improved and optimized road network generation
More diagnostics
Better network statistics