248,566 Commits over 3,928 Days - 2.64cph!
Removed customized deferred shader; reverted back to built-in
Updating Third Party stuff. Scene things.
Animals now reset their search pattern when they run out of space.
Improved how animals avoid deep water.
Arrows have a sound, slight trail, and are much faster now
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
Merge branch 'master' of github.com:Facepunch/arcade
Merged in
Made campfires less deadly
Added audio to furnace
Destroying a crate makes it spew its contents
Fixed melee not registering under some conditions
Fixed gametrace not using spherecast on "hitboxes"
Fixed lantern material
increased storage box health
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed bugged out material for large storage
Fixed radius gametrace not hitting "hitboxes" (melee is better)
increased health of storage boxes
Test spiral now resets if it runs out of area to search.
Animals now search the environment using a spiral pattern.
eating grass / hopping animation for the rabbit
Spiral now responds to obstacles.
Player spawning in and killing tests
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
Added Sample Assets to test project, added coloured shadow shader
Fixed melee sometimes not registering, doh
cut up wooden planks a bit
Implemented limited networking
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
Added sound to furnace
Lowered campfire hurt damage
Fixed bug with lantern on material
box damage (basic)
added lightmaps to wild west textures folder
Adding test scene to source control
exported wild west scene to fbx
Deleted 600mb of duplicated textures
Adding Duplicate Content script to trunk
fixed the prop bone for the 3rd person spear animations
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.