193,823 Commits over 4,079 Days - 1.98cph!

12 Months Ago
VM camera animations for M39, L96 and Bolt Rifle
12 Months Ago
Better socket deploy guide rotation
12 Months Ago
If a state is being entered via a transition with a duration, respect that duration when transitioning to the vm camera anim
12 Months Ago
Sidecar work, trying to get it feeling right to drive + other edits
12 Months Ago
Switch gameplay events to also use new bulk uploading api
12 Months Ago
Merge from main
12 Months Ago
merge from main -> analytics_server_profiling
12 Months Ago
Detailed collider setup for all bikes
12 Months Ago
World collider setup for all bikes
12 Months Ago
Remove PedalTrike
12 Months Ago
S2P airfield
12 Months Ago
Can now pick up empty campfire water purifiers, both water containers must be empty Entities that are deployed into slots (water purifiers, locks, etc) will now show an invalid deploy guide floating in front of the player instead of just showing nothing (the deploy guide was at 0,0,0)
12 Months Ago
Sidecar wheel visual position fixed
12 Months Ago
S2P launch site
12 Months Ago
Re-apply CS 97577 (modify launch site scene)
12 Months Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling
12 Months Ago
merge from main -> launch_site_lod_culling_fixes
12 Months Ago
Fix bulk analytics creating empty blob when uploading zero events
12 Months Ago
Fixed skinnable items sometimes getting out of sync with their intended skin when their renderer is collapsed (sometimes leading to null materials) Run MaterialReplacement.Prepare as part of the collapse process, less workload during gameplay
12 Months Ago
Add logging of method call times via unity's profiler (ProfilerRecorder API) Disabled by default
12 Months Ago
Fire bullet additive iteration
12 Months Ago
Upload bulk analytics points gzipped
12 Months Ago
Unsaved (thanks unity)
12 Months Ago
Rename
12 Months Ago
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type
12 Months Ago
Further iteration
12 Months Ago
Add latest drops
12 Months Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
12 Months Ago
vm handcuffs - anims, added states, trigger & bools to animator,
12 Months Ago
Further optimisations Pooling used for other lists
12 Months Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
12 Months Ago
More iteration
12 Months Ago
Use a different place to set fallbacks for VolumeClouds shader Added CNewParticleEffect.GetRenderBounds Improve consistency of trace surfaceID returns clientside This only relates to usages of PhysicsObject shadows vcollide_wireframe - draw the actual physics object clientside if it exists Test version of clientside model physics scaling Fixed trackspeed only working after ReturnToEyes input (point_viewcontrol)
12 Months Ago
Removed gesture stop
12 Months Ago
Imported Large Rubbish Skip Prop Added Textures and Materials for Large Rubbsh Skip Setup Large Rubbish Skip Prefabs, LODS and Colliders
12 Months Ago
Allow hot air balloons to transfer servers
12 Months Ago
Locked status fix
12 Months Ago
Apply handcuffs to victim wip
12 Months Ago
merge from fix_scrapforsale
12 Months Ago
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12 Months Ago
merge from wiring_near_vehicles_fix
12 Months Ago
merge from water-fog-scatter-strength
12 Months Ago
Don't run base input when locked
12 Months Ago
master house interior progress
12 Months Ago
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12 Months Ago
Rock iteration
12 Months Ago
Switch handcuffs to use BaseMelee
12 Months Ago
12 Months Ago
Merge from main
12 Months Ago
Re-added dryfire and attack states (for AK vm cam reset)