193,831 Commits over 4,079 Days - 1.98cph!

12 Months Ago
Do not detect molotovs
12 Months Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
12 Months Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
12 Months Ago
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12 Months Ago
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12 Months Ago
Fixed DMenuOptionCVar resetting from cvar too early in certain use cases
12 Months Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
12 Months Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
12 Months Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
12 Months Ago
Debugging
12 Months Ago
Handcuff item locking
12 Months Ago
Fixed potential OOB index error when clearing parented wire segments
12 Months Ago
Restore EndLocalGesture
12 Months Ago
Manifest
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
merge from map_perf_improvements2
12 Months Ago
merge from hackweek_renderlod_collapse
12 Months Ago
merge from ship_patrol_path_vis
12 Months Ago
merge from nexus
12 Months Ago
merge from searchlight_fixes
12 Months Ago
merge from io_seismic_sensor
12 Months Ago
merge from horse_fixes
12 Months Ago
merge from boombox_toggle_fix
12 Months Ago
Merge from map_perf_improvements2
12 Months Ago
Merge from main
12 Months Ago
Fixed map renderers for dungeon cells (only used on xmas dungeons)
12 Months Ago
Fixed collapsed renderers never switching to their disabled state, causing slow performance degradation as players that leave monuments would never stop rendering those meshes Added a distance meter to the RendererLOD inspector to show the current camera distnace (will use in-game camera if game is running otherwise will use scene view position)
12 Months Ago
Merge from hackwee_renderlod_collapse
12 Months Ago
Merge Bikes -> Aux2
12 Months Ago
Manifest
12 Months Ago
Merge Bikes -> Aux2
12 Months Ago
Merge SidecarRewrite -> Bikes
12 Months Ago
Convert harbor approach node error into a warning Fix player not being able to initialise if the boat paths are disabled
12 Months Ago
Merge from main
12 Months Ago
Fixed underwater labs not rendering (in theory, they don't seem to work at all in the editor?)
12 Months Ago
Wait a second after sending the nexus.redirect command before kicking the player off the server Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering Should fix the game stalling for a bit before you see the loading screen saying you're changing servers Might fix passengers in vehicles needing to manually reconnect in transfers
12 Months Ago
Use GenericLerp to get smooth interpolated sidecar angle changes
12 Months Ago
Try to destroy ping instance ASAP in sequential mode Add 0.5s wait between pings to prevent job system interference Add larger wait when waiting for ping to be done
12 Months Ago
Fix wheel trouble more + adjust sidecar angles
12 Months Ago
More sidecar work, fix collision trouble, fix wheel trouble (mostly)
12 Months Ago
Fixed skull trophy error
12 Months Ago
Fix some incorrect transformation in RepositionEntitiesFromTransfer Add some logging to troubleshoot why positions might go bad after a transfer
12 Months Ago
Merge from main
12 Months Ago
Removed a log
12 Months Ago
Added the ability for a viewmodel to disable the arms skin mesh entirely, useful for clothing like hazmats where we never want to see the skin Added a clip mask feature to the skin shader, allows us to mask out a particular area of the hands Exposed a clip mask texture field on the ViewmodelClothing component so we can declare a mask per clothing item (eg. show the skin up to where a set of gloves begins, mask it out underneath the gloves though) Only current issue is that the clip mask doesn't work with the viewmodel camera, will need some shader help for that
12 Months Ago
Fix gameplay bulk events & lag spike events not using data object format Fix server_id missing from the CSV tables
12 Months Ago
Working on a sidecar with hinge joint and separate rigidbody
12 Months Ago
Fix detail.vbsp being broken by git merge
12 Months Ago
Merge from main