193,819 Commits over 4,079 Days - 1.98cph!

12 Months Ago
Fixed issues with scrap4sale in bandit
12 Months Ago
Reworked the underwater base glass to be in line with the other underwater changes.
12 Months Ago
subtracting 97607 wiring_near_vehicles_fix - broken prefabs
12 Months Ago
Green mat
12 Months Ago
Fixed weird merge issues Fixed scene not being pushed
12 Months Ago
Merge main - that was a pain
12 Months Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
12 Months Ago
merge from io_seismic_sensor - Art placeholder
12 Months Ago
merge from searchlight_fixes
12 Months Ago
Tweaked rockets vibration level
12 Months Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
12 Months Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
12 Months Ago
Merged main into io_seismic_sensor
12 Months Ago
Merge from hackweek_renderlod_collapse
12 Months Ago
Compile fix
12 Months Ago
merge from hackweek_renderlod_collapse
12 Months Ago
merge from boombox_toggle_fix
12 Months Ago
merge from wiring_near_vehicles_fix
12 Months Ago
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12 Months Ago
merge from lantern_fix_2
12 Months Ago
Move the update markers and previous life refresh process to happen 1s after the player dies, while the map is fading in rather than the instant the player receives their death RPC No real visual change but moves the heavy processing to after the player has visually died More thorough profiler coverage over the life infographic section
12 Months Ago
Merge from main
12 Months Ago
Added attack and dry fire states to prevent admire motion carrying over
12 Months Ago
Merge from main
12 Months Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
12 Months Ago
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
12 Months Ago
Fixed trainyard as well
12 Months Ago
Fixed missing launch site HLOD generation
12 Months Ago
Sidecar bike setup, visual and physical, WIP
12 Months Ago
LR300 vm camera anims
12 Months Ago
Merge from main
12 Months Ago
Auto run and toggle crouch will now hold their state when the player opens the chat
12 Months Ago
Reduce wheel radius slightly so that the wheel sits a small amount in the ground. Looks more realistic
12 Months Ago
More suspension work. Should look smooth and good on both bikes and snowmobiles now
12 Months Ago
Revert suspension fix, was worse than the original bug
12 Months Ago
Fixed 'prevExtension' bug
12 Months Ago
Fix some missing deploy guides
12 Months Ago
merge invoke_execution_time -> analytics_server_profiling
12 Months Ago
Fixed train tunnels not rendering properly on the map
12 Months Ago
merge from main -> analytics_server_profiling
12 Months Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
12 Months Ago
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12 Months Ago
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12 Months Ago
Compile fix
12 Months Ago
Grid based detection
12 Months Ago
S2P Launch site
12 Months Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
12 Months Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
12 Months Ago
Fix ticket booth windows going opaque past 60m