198,646 Commits over 4,140 Days - 2.00cph!

11 Months Ago
More merge fixes
11 Months Ago
Refactoring, better deployment checks
11 Months Ago
██▊▅█ ▄█▉▇ ▉▄▅_▄▅▅▆▉_▊▋▉▊▉_▆▄▅, ▆▆▋▉▄ █▆▋▋▇▋▉▄▉▊ █▊▋▉█▋ ▆▆ ▍▍▌█▊▌▆ ▌▆ ▉▄▆▌▊▍▆ ▄▋█▆ ▋▇▊ █▅▄▅▄▌▊▊ (▇▍▄▋▉▅ ▍▊▌▉█ ▉▍ ▄▆▌▋▊█▉ ▊▇ ▍█)
11 Months Ago
Merge from Underwater_divesites for latest art changes
11 Months Ago
Merge from temperate_cliff_rework for latest art changes
11 Months Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
11 Months Ago
purge old weekly skins and add new ones
11 Months Ago
Rebuilt native libraries using older Linux version for backwards compatibility
11 Months Ago
Merge: From Main Tests: Ran CompanionServerTests couple times, all green
11 Months Ago
Borrowed some code from an old game of mine and quickly hacked it into working for Rust. This is all a huge hack, but Bandit King can now somewhat race to the finish line, using pure vehicle inputs (throttle and steering)
11 Months Ago
Added a new builtin radio station that just plays the fishing village song 24x7
11 Months Ago
Imported UnitySteer
11 Months Ago
Little bit of a start on making a framework for the King to have racing AI
11 Months Ago
New mesh arrow in the HUD points to next target race waypoint
11 Months Ago
11 Months Ago
Race event starts correctly
11 Months Ago
merge from main
11 Months Ago
More colour options
11 Months Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
11 Months Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead
11 Months Ago
Handle null and empty results in GetItemDefinitionsWithPrices
11 Months Ago
Added bulb string lights
11 Months Ago
New WaypointRace type
11 Months Ago
Added monument blacklist to world config as well as map tools
11 Months Ago
Set monument settings to the world setup defaults if they dont exist in the config
11 Months Ago
Minor fix
11 Months Ago
WaypointRace uses Vector3 instead of Transform
11 Months Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools
11 Months Ago
Fixed conversation ending too early
11 Months Ago
The King gets in his car when the race starts. New NPCMounter entity.
11 Months Ago
Decor and monument components will now look at the world config to see if they are listed If listed they will set their values to the overriden values set in the config If disabled they will stop their spawn from happening
11 Months Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
11 Months Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
11 Months Ago
Merge from main -> monument_scenes
11 Months Ago
restored broken codegen files
11 Months Ago
Print cliff defintitions
11 Months Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
11 Months Ago
Coastal cliff material tweaks
11 Months Ago
Fairy lights new colors
11 Months Ago
correct texture names
11 Months Ago
removed old underwater plants textures
11 Months Ago
Fixed IMaterial:SetVector4D not using float inputs Fixed changelevel crash to do with ragdolls Fixed erroring material in EP1 (Stalker teeth) Update Kleiner and Alyx models Fixes Kleiner's idle animation to be the unique Kleiner one Prioritize EP2 animations over EP1 or default animations for Alyx (such gun holster animations) Dog model with episodic animations This makes Episode 1 intro map fully playable. Also fixes Strider vs Dog scene. Moved stalker_animations.mdl to overrides folder Merged Eli model with Episodic animations
11 Months Ago
Coastal cliffs lowpoly and colliders Deleted unnecessary textures
11 Months Ago
Use prefab attribute to avoid duplicating the anim list for every wolf
11 Months Ago
Allow wolves to reprioritize their target when fighting a group
11 Months Ago
Fix compile errors in server/client modes
11 Months Ago
merge from main
11 Months Ago
collision damage - disabled for now - also moved test data output to editor define
11 Months Ago
merge from buildingerrors_improvements
11 Months Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)