136,496 Commits over 4,324 Days - 1.32cph!

11 Months Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
11 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
11 Months Ago
Improved bone positions so head stays up during run animation
11 Months Ago
Merge from main
11 Months Ago
Hierarchy changes to prevent burst cloth NREs in debugcamera Game ObjectLOD burst cloth controller
11 Months Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
11 Months Ago
Merge from main
11 Months Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
11 Months Ago
merge from upkeep_changes -> softcore_update
11 Months Ago
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11 Months Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
11 Months Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
11 Months Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
11 Months Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
11 Months Ago
wip patched in DBS
11 Months Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
11 Months Ago
merge from softcore_update
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
11 Months Ago
merge from respawn_changes -> softcore_update
11 Months Ago
Potential fix for anims not being cancelled properly
11 Months Ago
female prefab setup
11 Months Ago
merge from jungle_building_skin_merge
11 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
11 Months Ago
rebuilt manifest
11 Months Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
11 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
11 Months Ago
Horse costume lods
11 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
11 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
11 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
11 Months Ago
Restore missing file used exclusively by this beta
11 Months Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
11 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
11 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
11 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Handle all default items, not just rocks and torches
11 Months Ago
Corpse spawning checks fixes
11 Months Ago
Range checks, wip
11 Months Ago
Chicken costume burst cloth setup
11 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
11 Months Ago
11 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
11 Months Ago
removed unnecessary NoAlias attribute
11 Months Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
11 Months Ago
Boomerang -> jungle_update
11 Months Ago
main -> Boomerang
11 Months Ago
Adjusted icon again
11 Months Ago
More compile errors