193,473 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
1 Year Ago
More potential crash fixes to do with texture loading
1 Year Ago
player update. exported/setting up guitar anim set
1 Year Ago
Parse region tag out in serverinfo
1 Year Ago
return IPingRegion instead of a string fix region code not set inside tags
1 Year Ago
Raycast distance fix from earlier
1 Year Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
1 Year Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
1 Year Ago
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1 Year Ago
Fix symlinked autorefresh not working
1 Year Ago
merge oilrig_sat_tube -> aux2
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
S2P oilrigs
1 Year Ago
more collision prep
1 Year Ago
Replaced church prefab in the scene
1 Year Ago
Prefab setup for the church
1 Year Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
1 Year Ago
Removed button active usage and power consumption
1 Year Ago
Fixed large oilrig gas room roof being see through
1 Year Ago
deleted phantom elite crate from CraggyIsland following 94119
1 Year Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
1 Year Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
1 Year Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
1 Year Ago
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1 Year Ago
merge from cine_anims
1 Year Ago
merge from sense_purge
1 Year Ago
Prevent electrical branch from draining power when nothing is connected to its left side
1 Year Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
1 Year Ago
Increase not-attacked timeout duration
1 Year Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
1 Year Ago
Codegen
1 Year Ago
reverting a material changes to main's version
1 Year Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
1 Year Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
1 Year Ago
Merge from main
1 Year Ago
merge from material_biome_improvements
1 Year Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
1 Year Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
1 Year Ago
merge from store-ui
1 Year Ago
merge from Easter2024
1 Year Ago
merge from RidingChickenCostume
1 Year Ago
Merge from main
1 Year Ago
Store a static list of cargo cranes, save a Vis
1 Year Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
1 Year Ago
Bike stability experiments + materials
1 Year Ago
Add tools to show possible pickup and drop points via gizmos
1 Year Ago
Merge main -> Bikes
1 Year Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
1 Year Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains