193,473 Commits over 4,079 Days - 1.98cph!
Add `browser_ping_estimate` client convar
Use region's ping instead of local cached ping when ping estimation is enabled
More potential crash fixes to do with texture loading
player update. exported/setting up guitar anim set
Parse region tag out in serverinfo
return IPingRegion instead of a string
fix region code not set inside tags
Raycast distance fix from earlier
Flipped entry path so cargo comes in from the other direction
Added check to ensure container destinations have at least 1 element before passing
Ensure harbor crane isnt null before assinging desination
Added a debug log when leaving
Set "region" tag `r` with the closest region code
Default to `?` region
Update region every 5 min
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Fix symlinked autorefresh not working
merge oilrig_sat_tube -> aux2
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Replaced church prefab in the scene
Prefab setup for the church
Fixed ceiling lights being powerable using only 1 power instead of 2
Removed button active usage and power consumption
Fixed large oilrig gas room roof being see through
deleted phantom elite crate from CraggyIsland following
94119
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
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Prevent electrical branch from draining power when nothing is connected to its left side
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
Increase not-attacked timeout duration
player update. edited horse sitting pose so the hands do not clip into the saddle
reverting a material changes to main's version
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
merge from material_biome_improvements
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
cherrypicking
94119 - fix for elite loot crate missing its bottom face
merge from RidingChickenCostume
Store a static list of cargo cranes, save a Vis
Update container drop points on both cargo styles
Add IsDocked flag to cargo ship and properly zero out throttle
Increase docking time to 2 minutes
Show a gizmo mesh on container drop points
Bike stability experiments + materials
Add tools to show possible pickup and drop points via gizmos
Cargo ship calls OnArrivedAtHarbor then waits
Once finished waiting it rejoins the outer patrol as normal
Cargo Docking~
Cargo does basic docking at a harbor (currently only supports big harbor)
Cargo now selects best node from the outer patrol to start entry from
Cargo now adjusts waypoint distance dynamically when entering docking
Cargo ship now responds to max velocity on harbor entry Base Path
Adjusted a bunch of speed and position values on harbor entry path
Bunch of debug stuff to show patrol tangents and docking point scores
Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains