140,171 Commits over 4,505 Days - 1.30cph!

12 Months Ago
merge from crafting_search_improvements
12 Months Ago
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
12 Months Ago
Fixed string lights not returning the full amount of item used when picked up
12 Months Ago
merge from deep_sea/portals -> deep_sea
12 Months Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
12 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
12 Months Ago
Merge: from main
12 Months Ago
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
12 Months Ago
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
12 Months Ago
Lowered SSS further on blue tarps Medical bay dressing progress
12 Months Ago
Fix still wet after dying
12 Months Ago
Fixed Lua errors with DProperty_VectorColor when deleting editable entity Allow to give ents.CreateClientRope local vectors instead of attachment IDs FIlesystem cleanups Improved invalid model detection Improve folder search inside VPK files Can actually find folders in root of VPKs, can actually wildcard match them now as well (so "models/props*" gets you just folders starting with that, not all folders in "models/")
12 Months Ago
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
12 Months Ago
merge from canyon-fog-fix
12 Months Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
12 Months Ago
spas12 viewmodel - added ads anim
12 Months Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
12 Months Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
12 Months Ago
Fix impact effects on the mannequin only appearing near the feet
12 Months Ago
merge glass_fix_resourcerefs to main
12 Months Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
12 Months Ago
Improve mannequin model part hiding with skin overrides
12 Months Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
12 Months Ago
Fixed cl_software_cursor
12 Months Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
12 Months Ago
Jungle ak viewmodel - fix for ads dryfire
12 Months Ago
Merge fixes from /indirect_instancing
12 Months Ago
Rebase on /main
12 Months Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
12 Months Ago
decor_lighting_dlc -> main
12 Months Ago
Deployable snapping for the table lamp
12 Months Ago
Deployable snapping for the Mannequin
12 Months Ago
Added snapping to the spotlight
12 Months Ago
Added snapping support to the two types of beanbag
12 Months Ago
merge from decor_lighting_dlc/gameplaypass
12 Months Ago
merge from decor_lighting_dlc
12 Months Ago
viewmodel chainsword update attack animation edits
12 Months Ago
merge from ui_mipmaps_fixes
12 Months Ago
Wheat icon mipmap group set to UI
12 Months Ago
merge from main
12 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
12 Months Ago
Merge: from main
12 Months Ago
merge from decor_lighting_dlc
12 Months Ago
Fixed string lights with no wire slack looking terrible
12 Months Ago
More farm barge set dressing
12 Months Ago
Apply the stringpool fix to ~20 more entities
12 Months Ago
merge from main
12 Months Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Fixed deep sea spawning erroring on other scenes