193,473 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
1 Year Ago
Merge SkinViewerBones -> main
1 Year Ago
Codegen
1 Year Ago
Add `ping_test` command to find the region with lowest latency Hardcode endpoints for testing
1 Year Ago
Fixed ice chestplate looking too close now
1 Year Ago
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
1 Year Ago
Added LODs to brutalist church
1 Year Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
1 Year Ago
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
1 Year Ago
Fixed cargo ship incorrectly flagging some destinations as possible
1 Year Ago
.meta file
1 Year Ago
Better arm movement Expose object rotation speed
1 Year Ago
Scene backup - Adobe building skin setup
1 Year Ago
Material fixes/updates
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge main -> SkinViewerBones
1 Year Ago
Actually let's go 4x as fast - that matches the scroll sensitivity of the main crafting list. Increased queue scroll sensitivity also.
1 Year Ago
Skin picker mouse wheel scroll is now 3x as fast
1 Year Ago
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in 94124.
1 Year Ago
Sorted test map so boat outer patrol paths can be generated properly
1 Year Ago
Subtract 93971. Seeing if we can do this another way.
1 Year Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
1 Year Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
1 Year Ago
Refactor what packets are ordered into `PacketOrdering.cs`
1 Year Ago
1 Year Ago
Added "Alpha Dither" toggle to "Rust/Standard" shader, which replaces Alpha Cutoff, to allow smooth alpha fades/transitions when using Cutout rendering mode
1 Year Ago
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
1 Year Ago
Cherrypick CS 92789
1 Year Ago
Reapply CS 92766 without the StartWrite( PacketId ) change
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Fix some more fields only present on CLIENT - BasePlayer - MarketPlace - Demos - DemoItem - BaseEventUI - CardGameUI
1 Year Ago
Fix server compile error (keep door trigger box serializable)
1 Year Ago
Fix merge addition in Door.cs
1 Year Ago
test export
1 Year Ago
Merge from main -> editor_compare_client_server_fields
1 Year Ago
merge from io_entity_snapping/button_fix
1 Year Ago
merge from full_server_demos
1 Year Ago
merge from fix_demo_threaded_networking
1 Year Ago
merge from localization_tools
1 Year Ago
Fixed IO button bounds mismatch
1 Year Ago
Merged main to io_entity_snapping
1 Year Ago
merge from fix_flex_manager_spam
1 Year Ago
merge from tutorial_island
1 Year Ago
fix for elite loot crate missing its bottom face
1 Year Ago
Remove standing weapon rack from excluded list for Pickaxe
1 Year Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
1 Year Ago
some more testing
1 Year Ago
Temp debug gizmo drawing. TimeSince init fix.
1 Year Ago
Removed massive file erroneously added