193,473 Commits over 4,079 Days - 1.98cph!
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
Merge SkinViewerBones -> main
Add `ping_test` command to find the region with lowest latency
Hardcode endpoints for testing
Fixed ice chestplate looking too close now
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
Added LODs to brutalist church
Fixed arm movement not getting interpolated
Burst compile the line renderer jobs and make it all read only for easier scheduling
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
Fixed cargo ship incorrectly flagging some destinations as possible
Better arm movement
Expose object rotation speed
Scene backup - Adobe building skin setup
Merge main -> SkinViewerBones
Actually let's go 4x as fast - that matches the scroll sensitivity of the main crafting list. Increased queue scroll sensitivity also.
Skin picker mouse wheel scroll is now 3x as fast
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in
94124.
Sorted test map so boat outer patrol paths can be generated properly
Subtract
93971. Seeing if we can do this another way.
fixed crate_basic and crate_underwater_basic size issues
fixed them also having duplicate materials for no reason on LOD0
added addtional switch to mp5 to fix the missing fire selector on right side of mp5
game is now playable
Refactor what packets are ordered into `PacketOrdering.cs`
Added "Alpha Dither" toggle to "Rust/Standard" shader, which replaces Alpha Cutoff, to allow smooth alpha fades/transitions when using Cutout rendering mode
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
Reapply CS
92766 without the StartWrite( PacketId ) change
Merge from main -> full_server_demos
Fix some more fields only present on CLIENT
- BasePlayer
- MarketPlace
- Demos
- DemoItem
- BaseEventUI
- CardGameUI
Fix server compile error (keep door trigger box serializable)
Fix merge addition in Door.cs
Merge from main -> editor_compare_client_server_fields
merge from io_entity_snapping/button_fix
merge from full_server_demos
merge from fix_demo_threaded_networking
merge from localization_tools
Fixed IO button bounds mismatch
Merged main to io_entity_snapping
merge from fix_flex_manager_spam
merge from tutorial_island
fix for elite loot crate missing its bottom face
Remove standing weapon rack from excluded list for Pickaxe
Much more accurate navmesh placement of spawned scientists.
BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset.
Ifdef debug data to Editor only.
Temp debug gizmo drawing.
TimeSince init fix.
Removed massive file erroneously added