193,467 Commits over 4,079 Days - 1.98cph!
merge main -> full_server_demos
network++
merge packet_ordering_2 -> full_server_demos
Merge harbor tweaks to Aux2
updated santa beard to use the newer burlap sack world model when dropped
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat
We are using Steam Voice anyway
Fixed lua_refresh_file gamemode file handilng
Fix issues with clientside dynamic models after reconnect
Nuke some useless concommands
Test_CreateEntity
Test_RandomPlayerPosition
Fix rotations for Bradley and Heli crates
Sks update
- removed unnecessary files
(test mat & obj)
Added should_dock convar to cargoship
Harbor 1 now does additional terrain checks to ensure cargo docking path is clear
Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
Fixed smart switch handles not working
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Fixed AND, OR, XOR switches green/red lights entity flag toggle
player update. exported anim set and setting up divers and fire torches
Fixed net.WriteData warning not displaying correct data
Allow physgun_wheelspeed to go negative again
Apply a different fix for physgun_wheelspeed 0
Fix dynamic models trying to load already loaded models
Fix "bad sequence" warnings to display correct max number
very first pass getting model in game
Merge from main -> rpc refactor_2
Merge from main -> rpc refactor_2
Merged electricity_power_fixes/ceilinglight to Aux2
Merged electricity_power_fixes to Aux2
merge from harbor_tweaks_4_cargoship
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merge from harmony2_3 -> aux2
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
loot balance, slightly more bias towards the cargoship island on Harbor2
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
fixed the last lod of black lorry trailer being white
Flagging more IO prefabs as snappable
Fixed cargo NRE if theres no harbors in the world
player update. finished setup of the 2 guitars and bass instruments
Adjusted timer deployment restrictions
Fixed button being deployable in weird places
Fixed smart switch output handle position
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2)
s2p
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subtracting
94255 merge from server_hidden_stashes - client compile issues
Increased the reach of prevent building volumes in both rigs
Fixed missing door in small rig
Fixed floor collider in hall preventing going down the tubes
Some bounce lighting, basic lighting in small rig
Finer environment volumes placement on moonpool prefab
merge from optimize_rpc_src_connection_2