193,467 Commits over 4,079 Days - 1.98cph!

1 Year Ago
merge from lock_deploy_guide_fix
1 Year Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files
1 Year Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files
1 Year Ago
Fix changes to debug.getregistry Updated language files
1 Year Ago
1 Year Ago
Redeopment interval convar
1 Year Ago
Merged main to electricity_power_fixes
1 Year Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
1 Year Ago
Compile fix
1 Year Ago
merge from BindFeedback
1 Year Ago
merge from io_entity_snapping
1 Year Ago
NavMeshObstacle tweaks
1 Year Ago
Weapon Rack text and Brutalist release date
1 Year Ago
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1 Year Ago
merge from Easter2024
1 Year Ago
disabled halloween event UI
1 Year Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
1 Year Ago
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1 Year Ago
cherrypicking 94043 (merge from tutorial_island)
1 Year Ago
merge from InvisibleClothingSkinFix
1 Year Ago
merge from Easter2024
1 Year Ago
merge from egghunt_optimization/ui_fixes
1 Year Ago
merge from egghunt_optimization
1 Year Ago
merge from RidingChickenCostume
1 Year Ago
Enabled egghunt event Updated menu background videos
1 Year Ago
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1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
1 Year Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
1 Year Ago
Added error message if IsSeatClipping gets a list that already has items
1 Year Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
1 Year Ago
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1 Year Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
1 Year Ago
Pass the player ducked state to the WearableFadeToggles
1 Year Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
1 Year Ago
Added video header to Adobe building skin page. Updated existing image media assets.
1 Year Ago
Merge main -> Bikes
1 Year Ago
Some bike physics and visuals work
1 Year Ago
Crane visual work
1 Year Ago
Updated MoveSelected to remember last chosen target object
1 Year Ago
Parent the containers to the ship
1 Year Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
1 Year Ago
MoveSelected editor script - quicker method for moving bulk game objects into another object
1 Year Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
1 Year Ago
Harbor cranes now pick up container spawn points dynamically
1 Year Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
1 Year Ago
Merge from main
1 Year Ago
Source Updates - Hide Poncho Material and Texture change
1 Year Ago
Removed power consumption from splitters, root combiners and electrical branches