193,473 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
1 Year Ago
Harbor cranes now pick up container spawn points dynamically
1 Year Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
1 Year Ago
Merge from main
1 Year Ago
Source Updates - Hide Poncho Material and Texture change
1 Year Ago
Removed power consumption from splitters, root combiners and electrical branches
1 Year Ago
Fixed electrical lights requiring 1 power when off
1 Year Ago
player update. tamborine holdtype updated with latest idle pose
1 Year Ago
player update. tamborine entity edited so the it is held correctly and its holdtype updated with latest idle pose
1 Year Ago
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
1 Year Ago
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
1 Year Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
1 Year Ago
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
1 Year Ago
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1 Year Ago
Fixed memory cell draining battery on both sides instead of from the active output
1 Year Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
1 Year Ago
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
1 Year Ago
Scene2Prefab Added docking path to harbor 1
1 Year Ago
player update. exported updated homing missile launcher anim set and holster position updated on its entity
1 Year Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
1 Year Ago
Update state for recalling scientists
1 Year Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
1 Year Ago
Merge from main
1 Year Ago
merge from tutorial_island
1 Year Ago
small oilrig scene progress S2P
1 Year Ago
small oilrig prefabs update colliders update
1 Year Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
1 Year Ago
Destination assigning
1 Year Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
1 Year Ago
S2P harbor_1 for testing
1 Year Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
1 Year Ago
Legacy wood building skin video header
1 Year Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
1 Year Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
1 Year Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
1 Year Ago
Update viewmodel prefabs
1 Year Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
1 Year Ago
Delete TutorialHelpModalStageWidget component, no longer used
1 Year Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
1 Year Ago
Brutalist church progress
1 Year Ago
small oilrig sat tubes flow wip
1 Year Ago
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1 Year Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one
1 Year Ago
player update. homing missile launcher anims exported and set up
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
1 Year Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
1 Year Ago
Merge from main -> editor_compare_client_server_fields
1 Year Ago
Merge from main -> harmony2