193,473 Commits over 4,079 Days - 1.98cph!
Merge from main -> rpc refactor_2
Test scene init
Sorted clipping terrain in test scene
Properly split terrain from other scenes
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
Brutalist church decals setup
better looking brick blend layers
Add destroy self behaviour state.
Recall coroutine rework.
Remove all code that calls Sense.Stimulate
Remove OnSensation and calls.
updated level3 lods and colliders to remove last flow blockers to the structure
Shipping container video header
Added basic motorbike entity without sidecar
Added cinematic gestures for kick and push anims from frontier bar door interaction. Re-linked drink and chicken cinematic gestures
Added talk_06 cinematic animation
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Poster scene backup: 'Light the Way' hero
Brutalist church progress
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Fixed remaining issues with condition display
Now respects updated max condition properly
Fix demos throwing exceptions when threaded networking is disabled
Force full server demos disabled when threaded networking is off
Merge RowboatDismountBug -> main
Check that the list we get really is empty when we get it, and report if it wasn't
Merge RowboatDismountBug -> main
Merge RowboatDismountBug -> main
Increase latestSeatClipSeemsFarAway threshold to 40m
merge from RowboatDismountBug
One more missed collider list free
merge from RowboatDismountBug
Fixed three cases where we got a pooled collider list and never freed it
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
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