193,469 Commits over 4,079 Days - 1.98cph!

1 Year Ago
merge from fix_pickafriend_blue_name
1 Year Ago
merge from fadeoutnre_fix
1 Year Ago
Fixed tutorial supply box sometimes not populating with the correct item list
1 Year Ago
Fixed floating dressing/props
1 Year Ago
Send replicated convars to the player when they finish the tutorial, fixes weather not resetting properly
1 Year Ago
Extremely cool and realistic motorbike with sidecar
1 Year Ago
Apply the same fix to the ore tip, it had the same issue
1 Year Ago
Fix game tip that explains the marker minigame on trees not working in builds. It's literally never worked! Move TreeEntity.OnAttacked into client+server space so that the client side tree hit counter works in builds
1 Year Ago
Bike setup work for wheels and chassis visuals + other bits and pieces
1 Year Ago
Subtract 93681, wouldn't compile on server and too risky of a change this late
1 Year Ago
Don't send teammate position if the teammate is doing the tutorial
1 Year Ago
Merge from main
1 Year Ago
Don't allow building blocks to decay on the tutorial island
1 Year Ago
Equip clothing mission step will now check what clothing you have on when it starts
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Bikes
1 Year Ago
Added baked LOD4 for brutalist church
1 Year Ago
Merge from main -> aux2
1 Year Ago
Plastic ignore client.serverlist SQLite DB and server_demos folder
1 Year Ago
Add autocorrect logic for the server.tags convar so it would always be formatted correctly
1 Year Ago
Simplify bandwidth calculations Try to upload demo in 5m and any backlogged demos within 15m
1 Year Ago
Add a few retries when uploading demos
1 Year Ago
moonpool progress wip, basic test lighting
1 Year Ago
Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
1 Year Ago
Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
1 Year Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago Let's try adding an error on invalid input to PropSelect.AddModel Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
1 Year Ago
Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host
1 Year Ago
Easier to fix merge conflicts manually
1 Year Ago
Merge fix_recording_disconnects -> full_server_demos
1 Year Ago
Include additional convars required by demo headers: seed, size, level, levelurl, checksum
1 Year Ago
Added colliders to brutalist church
1 Year Ago
Save configs when connecting to a server just in case
1 Year Ago
Find and save endspoints from Steam favorite servers to favorites.cfg so they can auto upgrade to the more reliable DNS-based favorites
1 Year Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago Let's try adding an error on invalid input to PropSelect.AddModel
1 Year Ago
Let's try adding an error on invalid input to PropSelect.AddModel
1 Year Ago
missing recycling decals
1 Year Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago
1 Year Ago
Aligned close button to the list
1 Year Ago
Ensured display of BP items is consitent with other BP displays in game
1 Year Ago
Set rangefinders to dashes when cast fails Clamped max distance to 999m
1 Year Ago
Code cleanup
1 Year Ago
Ensured selector gets drawn above vending machine icons in marketplace
1 Year Ago
Fix both friends & non friends having blue names Fix blue name being darker than expected
1 Year Ago
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1 Year Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
1 Year Ago
Add `max_upload_concurrency` convar to manually control upload rate
1 Year Ago
Fix demo disconnects not being saved (due to not having target connections)