193,475 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
1 Year Ago
Fixed merge fuckery in flare material.
1 Year Ago
Also include changeset & hostname for debugging
1 Year Ago
Include network protocol in demo header
1 Year Ago
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1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Fix not using FreeList() when adding proper pooling
1 Year Ago
merge main -> analytics_pooling_refactor
1 Year Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
1 Year Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
1 Year Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
1 Year Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
1 Year Ago
GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Attempted solution to killing players when dismounting from ComputerStation
1 Year Ago
Level 3 hall, cctv room and vent progress, sat tube progress
1 Year Ago
Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally
1 Year Ago
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1 Year Ago
merge from tutorial_island
1 Year Ago
Unsaved
1 Year Ago
Prompt asset updates
1 Year Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
1 Year Ago
Added an error toast if the player attempets to start a tutorial and no empty slots are available The above scenario will no longer kill the player in the process of attempting to spawn an island
1 Year Ago
Add achievements for tutorial island
1 Year Ago
Dressing tweaks
1 Year Ago
Added some more help to the mid mission conversation with the survivor
1 Year Ago
Don't run softcore loot reclaim process for deaths on the tutorial island
1 Year Ago
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios
1 Year Ago
Fixed skin viewer item spin being affected by framerate
1 Year Ago
Fixed neighbouring active tutorial islands getting deleted when a tutorial island is cleaned up
1 Year Ago
If the player is missing a rock in their inventory at any point during the tutorial give the player a new one, check every 10s
1 Year Ago
Tweak TC dialogue text to explain that nobody else can build nearby
1 Year Ago
Brutalist church progress
1 Year Ago
Fixed being able to upgrade to stone during tutorial
1 Year Ago
Fixed another place where the time of day could leak
1 Year Ago
Fix client time of day being stuck at 6pm when not in tutorial (hope everyone on staging enjoyed the sunshine) Tutorial system no longer uses admintime to manipulate time of day, see new admin.evaluatedAdminTime
1 Year Ago
Ensured local player has items respects conditiional check Ensured blueprint buttons respects conditional check
1 Year Ago
Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown
1 Year Ago
Debugging backup
1 Year Ago
Ensure quick craft UI respects ingredient condition
1 Year Ago
Item crafter now checks to ensure conditional items have a condition above 0 in order to use them to craft other things
1 Year Ago
Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool
1 Year Ago
Real merge to main
1 Year Ago
Removed redundant logs
1 Year Ago
Merged to main
1 Year Ago
Fixed some perf mess ups in merge Fixed re-introduction of broken vendor names bug
1 Year Ago
Merged main
1 Year Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps
1 Year Ago
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