193,509 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Turn on GameTip.showgametips convar when starting the tutorial
1 Year Ago
▌▋▊▌ ▊██▅▄▍▄▄
1 Year Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
1 Year Ago
Reserialized materials
1 Year Ago
Skin viewer 15s timeout
1 Year Ago
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
1 Year Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
1 Year Ago
Merge from main
1 Year Ago
Remove IndirectLighting script from MenuBackground
1 Year Ago
Close the fallback menu if the real one was too slow to load but did
1 Year Ago
Close the fallback menu if the real one was too slow to load but did
1 Year Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
1 Year Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
1 Year Ago
client convar
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Added Rust/Particle ASE template with base soft particles and screen masking support
1 Year Ago
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1 Year Ago
Reserialized more materials
1 Year Ago
Disabled gnb shader instancing variants
1 Year Ago
Compile fix (removing unused "using")
1 Year Ago
merge from nightlight_shader
1 Year Ago
Reserialized materials
1 Year Ago
▆▌▄▍▉▌ ▊▉▋▅█▆ ▅▉▌▅▉, ▋▆▍██, ▌▌▇▉▇
1 Year Ago
Cherry picked 93249
1 Year Ago
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1 Year Ago
▄▄▌▊▌▊ ▍▉▍▍▄:// ▉▄▇ ▊█▍▄▄▊▋ ▍▌▋▋▋▆▇ ▆▌▌█▌▅▉ ▋▊▇▌▇ ▌▇ ▄▆▌█▄▉.▆▋▅▇▉▌▌▅▅ ▄▍▅█ ▊▇▄▄▊▋.▌▋▌▌▊▅▋▋▇▍ ▊▍▇▋▊▄ █▋█▍▍▇█▊▉█ ▋▍▅▄▍▆▆▋ ▅▋▇ ▍█▆▋▄█▆▉▅▉.█▋▉▌▇▉▋▋█ !▇▆▆▆█ ▋▉ ▇▍▇▋▉▉▌ ▋▉▆▆ ▅▍▍▆▄█▌▆ ▅▊▅▊▊ ▉ ▍▋█▅▊▆▌▄█▅ ▆▅▇▄ ▍▌▌▆ ▄▇▉▌▉▄▆
1 Year Ago
Changed IndirectLighting class a bit to make it implicit
1 Year Ago
Tweak scientist movement
1 Year Ago
Increase scientist spawn radius
1 Year Ago
Header, background override
1 Year Ago
Merge main -> store-ui
1 Year Ago
Merge store-ui -> Main
1 Year Ago
Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
1 Year Ago
Adjusted SkinViewer lighting to fix highly shadowed areas
1 Year Ago
Unsaved
1 Year Ago
Added temporary doors and a parenting volume to container Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
1 Year Ago
Improve benchmark demo command
1 Year Ago
Update test container model, manifest
1 Year Ago
Unsaved
1 Year Ago
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
1 Year Ago
Fix UI NRE when disconnecting from a server while the backpack panel is open
1 Year Ago
Parent merge
1 Year Ago
Anim converter temp directory
1 Year Ago
Skeleton prefab/asset tweaks
1 Year Ago
Simple bones menu context script update
1 Year Ago
Show/Hide fixes for item store model
1 Year Ago
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
1 Year Ago
Codegen
1 Year Ago
Merge from main