193,687 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Merge main -> experimental
1 Year Ago
HAB weighs 4x as much, but forces adjusted to match so speed is the same. Reduces the weight effect from dropped items
1 Year Ago
Fixed mirrors not working in demos
1 Year Ago
Merge main -> experimental
1 Year Ago
Fixed deflated balloon being hidden by default on the prefab
1 Year Ago
Merge main -> experimental
1 Year Ago
Merge MoreDroppedItemFixes -> main
1 Year Ago
- Redid all detailed colliders on hot air balloon, from awkward convex meshes to more reliable primitives - Fixed HAB client not having any real colliders, only the Prevent Movement volumes
1 Year Ago
Physics Debris now colliders with Prevent Movement layer
1 Year Ago
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1 Year Ago
Merge main -> MoreDroppedItemFixes
1 Year Ago
Fix fish trophy remembering incorret animation state when pooled
1 Year Ago
vm legacy bow - base rig and anim file
1 Year Ago
HelpModal & HelpModal.Widget like the Figma mockup.
1 Year Ago
Fixed rocking chair audio not working for non local players
1 Year Ago
Updated colliders on the two rocking chair variants, including the metal parts
1 Year Ago
Full convex collider set for rocking chair
1 Year Ago
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname) Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item) Fixed both rocking chair skins missing their IsRedirectOf field Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
1 Year Ago
Merge from main
1 Year Ago
Swapped rocking chairs to convex colliders
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
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1 Year Ago
Save NPC max health, and set max health for NPCs from spawnmenu Added PreRegisterTOOL (Community Pull Request) TTT: Prevent tttbase Lua errors with NPCs (Community Pull Request)
1 Year Ago
Ensured player pose stays at default in rocking chair
1 Year Ago
Quick test from earlier
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
merge from rail_network_link
1 Year Ago
Force disable GNB because of issues with mirrors
1 Year Ago
merge from main -> gnb
1 Year Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
1 Year Ago
powerplant 2.0 greybox canditate progress
1 Year Ago
merge from main
1 Year Ago
updated jog SE anim
1 Year Ago
exported updated unarmed crouch anims and set to 50 frames in length
1 Year Ago
merge from main
1 Year Ago
merge from turret_interference_optimization
1 Year Ago
Try setting SDL_VIDEO_X11_XRANDR for linux Apparently fixes multimonitor issues on some systems?
1 Year Ago
Make fps_max save, and add an option for it in video settings Save NPC health in duplications Internal code cleanups Removed useless macro, reduced usages of ErrorNoHalt in favor of its "with stack" alternative. ProtectedCall supports varargs just like pcall Update .gitignore Update 360controller.cfg remove tf2 specific stuff MAX_MAP_ENTITIES to 32k Move Multiplayer options tab to front, and rename it to GAME Also moved FOV and Fast Weapon Switch options to it, removed those from their previous places, removed "Advanced" keyboard options which are now obsolete Try bumping MAX_MAP_ENTITIES to 65k For that one map author that refuses to optimize their maps Try bumping engine hunk limit to 256MB
1 Year Ago
Try bumping MAX_MAP_ENTITIES to 65k For that one map author that refuses to optimize their maps Try bumping engine hunk limit to 256MB
1 Year Ago
Some cleanup/refactor.
1 Year Ago
merge from main
1 Year Ago
exported new player rifle attack and aimed attack anims
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Faster distance check
1 Year Ago
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases