193,687 Commits over 4,079 Days - 1.98cph!
Merge main -> experimental
HAB weighs 4x as much, but forces adjusted to match so speed is the same. Reduces the weight effect from dropped items
Fixed mirrors not working in demos
Merge main -> experimental
Fixed deflated balloon being hidden by default on the prefab
Merge main -> experimental
Merge MoreDroppedItemFixes -> main
- Redid all detailed colliders on hot air balloon, from awkward convex meshes to more reliable primitives
- Fixed HAB client not having any real colliders, only the Prevent Movement volumes
Physics Debris now colliders with Prevent Movement layer
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Merge main -> MoreDroppedItemFixes
Fix fish trophy remembering incorret animation state when pooled
vm legacy bow - base rig and anim file
HelpModal & HelpModal.Widget like the Figma mockup.
Fixed rocking chair audio not working for non local players
Updated colliders on the two rocking chair variants, including the metal parts
Full convex collider set for rocking chair
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname)
Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item)
Fixed both rocking chair skins missing their IsRedirectOf field
Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
Swapped rocking chairs to convex colliders
merge from base_decor_DLC
Save NPC max health, and set max health for NPCs from spawnmenu
Added PreRegisterTOOL (Community Pull Request)
TTT: Prevent tttbase Lua errors with NPCs (Community Pull Request)
Ensured player pose stays at default in rocking chair
merge from global_networked_bases
merge from rail_network_link
Force disable GNB because of issues with mirrors
Attempt to fix client / server terrain mismatch where rail connects to monuments
powerplant 2.0 greybox canditate progress
exported updated unarmed crouch anims and set to 50 frames in length
merge from turret_interference_optimization
Try setting SDL_VIDEO_X11_XRANDR for linux
Apparently fixes multimonitor issues on some systems?
Make fps_max save, and add an option for it in video settings
Save NPC health in duplications
Internal code cleanups
Removed useless macro, reduced usages of ErrorNoHalt in favor of its "with stack" alternative.
ProtectedCall supports varargs just like pcall
Update .gitignore
Update 360controller.cfg
remove tf2 specific stuff
MAX_MAP_ENTITIES to 32k
Move Multiplayer options tab to front, and rename it to GAME
Also moved FOV and Fast Weapon Switch options to it, removed those from their previous places, removed "Advanced" keyboard options which are now obsolete
Try bumping MAX_MAP_ENTITIES to 65k
For that one map author that refuses to optimize their maps
Try bumping engine hunk limit to 256MB
Try bumping MAX_MAP_ENTITIES to 65k
For that one map author that refuses to optimize their maps
Try bumping engine hunk limit to 256MB
exported new player rifle attack and aimed attack anims
merge from base_decor_DLC
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely
Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases