193,807 Commits over 4,079 Days - 1.98cph!
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
Merge IsVisibleRedo -> Main
Merge EntityFlagToggleWarning -> Main
Merge from base_decor_dlc/trophies
Track horse breed with trophy, display appropriate breed
Merge rail_network_link -> Aux2
Fixed head not being harvested on last gather hit
Fixed missing give notice
Move team invite from server raycast to clientside to improve reliability of team invite
Merge from base_decor_dlc
Set up dlc steam item and assigned to current items
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor
Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart
Fixed bathtub planter colliders getting removed from the server
Removed bath tub art prefab
Implement rest of item volume
Fixes
Codegen
More fixes and cherrypicks
Reduce default max_fps to 150
There's no reason to have it at 300 by default
Add a hack for $alphatest 1 displacements not having collisions
$alphatest 1 brushes are considered "windows" and are non solid, but it doesn't make sense for displacements.
Rename CS:GO mountable game to mention the legacy branch
I am not sure we should keep it, might just leave this to mount.cfg
Fixed blendable textures on a brush being inverted in Hammer
i.e. not appearing like they do in-game.
Merge from shader-stdblends-extended
Fixed errors when opening "Rust/Standard Terrain Blend" material inspector
Merge from shader-stdblends-extended
Added strength control sliders to "Apply Vertex ..." properties in Rust/Standard shader set
Added bindsubsurfaceprofile to Dracula Mask
Updated SSS mask texture
Changed graphics quality names
Created and Added Bath Tub Planter Icon
exported basic new player anims first pass and updated the playeranimation.contoller
Added early model to rocking chair.
Dracula cape/mask cinematic assets
Expanded "Apply Vertex Alpha" to optionally affect AO
Added code for Rocking Chair
Ghost sheet no longer removes torso (so underwear can be worn underneath)
stake - updated prefabs & positioning after model updates
added female GhostSheet model
Weapon racks can force a rotation.
Weapon racks can be set to create pegs or not.
Merge from shader-stdblends-extended
Updated Bath Tub FBX Scaling
Resolved incompatibility with $BlendModulateTexture and $detail
Give sk_ally_regen_time a minimum value of 0.01 to avoid division by 0
And subsequent freezes due to infinite loops
Lazily fix props with VortWarp shader crashing when entering water
Test rack item.
More wip.
Cherrypick the backpack assets and fix them up
Fixed error in "Core/Generic" shader