202,189 Commits over 4,171 Days - 2.02cph!

2 Years Ago
merge from code
2 Years Ago
merge from main
2 Years Ago
code baseline
2 Years Ago
added launcher .item, prefab updates
2 Years Ago
file name updates
2 Years Ago
prefab updates
2 Years Ago
NavMeshAgent NRE fix
2 Years Ago
launcher prefab updates, added .viewmodel prefab (WIP)
2 Years Ago
Fix shader for procedural rendering, verticies and indicies seem right now
2 Years Ago
launcher file/folder setup and edits, base vm rig files & .entity holdtype
2 Years Ago
Latest changes
2 Years Ago
merge from main
2 Years Ago
▍▇▉██▆▍▌▉▆█ ▍▉▍▄▌ ▌▌▉▆ ▊▋▄▉▊▍█▉▋▊▅▋▌▉▅█▍▌▄▇▉▇ ▉▊▉ ▅▍ ▊▅▆▌▌▄, ▉▄▆▇ ▍▌▉▋▇▄▍ ▄▋ ▅▄▌▊▌▄
2 Years Ago
merge from tests/entities
2 Years Ago
Set door collider to convex to prevent error spam
2 Years Ago
Default clan score to 0 in DB, no point being null
2 Years Ago
Got the door working
2 Years Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
2 Years Ago
▋▄▍▋▌ ▆▇▌▊▇▉.▋▄▌█▌▉▌▆▅▉▋▋▋▌ ▋▊▊▉▆▆ ▊▊ ▇▇▄▇▇▋▋ █▅▍▊▇ ▄▆▉█▅▌▆▆▌█▄▇
2 Years Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
2 Years Ago
▊▌▅▌▍ ▋▉▌▅ ▌▊▊▇
2 Years Ago
▅▉█▊▉▍▅++
2 Years Ago
▊▆▋█▄ ▄▊▌▌▅ ▅▄▍▊▆▄ ▍▅▅▋▋
2 Years Ago
Removing several temporary build debug logs
2 Years Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
2 Years Ago
exported homing missile launcher hold type idle pose and setting up in unity
2 Years Ago
Iterating
2 Years Ago
Change Vertex & Index buffer to StructuredBuffer type Use global shader keyword `RUST_PROCEDURAL_INSTANCING` to enable procedural rendering Apply procedural rendering to UnityStandardCore deferred shader
2 Years Ago
RPC string manifest debugging
2 Years Ago
merge form main
2 Years Ago
▇▅▍█▋ ▌▇▋▅ ▍▌▅▇██▇▅█▋▇▍▌▇▋▌▍█▆ - ▄▅
2 Years Ago
▋▌▆▆▇ ▍▍▆▄ ▉▄▇▊▌▋▊▊▌▋▍▋▉▅█▋▆▉▉▋▇█ - ▅▅
2 Years Ago
merge from terrain-texture-lod-fix
2 Years Ago
Build debugging
2 Years Ago
Gib spawning without parenting. Added HotAirBalloonArmor class and re-setup the prefab using it.
2 Years Ago
Fixed UV scroll stretching due to precision issues in standard shader set
2 Years Ago
Health change
2 Years Ago
Fixed terrain texture detail progression via shader quality
2 Years Ago
parachute.bypassrepack now forces the parachute back into the parachute slot
2 Years Ago
Added metal briefcase models
2 Years Ago
merge from main
2 Years Ago
Adjusted one dismount point that was never valid on static computer station
2 Years Ago
Updated colliders on the static computer station as well. For this static one I haven't added collision for the chair, since it requires moving the dismount points and the static computer station is used in quite a few places, often quite cramped. The computer station chair had no collision before today, allowing for the dismount points to be quite close to the table.
2 Years Ago
merge from main
2 Years Ago
▇▉▊▇▅ ▅▌▆▋ ▍▌▆▆▉▅█▅▊▆▄█▅▅▅▍▊ - ▄█
2 Years Ago
▌▆▍▅▋ ▇█▋▊ ▉▄▉▉▄█▌▊▄▆▊▆▍▍▋▌▄
2 Years Ago
merge from flyby
2 Years Ago
Fix parachute not playing animations for non-local players (including all players in demos)
2 Years Ago
Updated locker to 42 slots to fit new parachute slot Updated locker behaviour to only allow backpacks in the new slot Updated both deployable and camper versions