202,362 Commits over 4,171 Days - 2.02cph!

2 Years Ago
Log when players mount & dismount vehicles
2 Years Ago
HAB equipment can trigger a re-equip delay when destroyed. HAB armor has a 60 second re-equip delay.
2 Years Ago
attack heli distant flight sound tweaks (missed files)
2 Years Ago
Log when burst mode is enabled & if the gunshot had burst mode on
2 Years Ago
Log scrap cost of blueprints when learning them & using tech tree (instead of only when using the research table)
2 Years Ago
attack heli distant flight sound tweaks
2 Years Ago
Always refresh grounded flag.
2 Years Ago
furnace twitch drop materials
2 Years Ago
Add analytics when diving tanks & jackhammers are refilled at workbench
2 Years Ago
Include skin when upgrading to a skinned building block
2 Years Ago
Folding chairs / meshes, textures and prefabs
2 Years Ago
Added grounded flag. Remove now unused inventory item related stuff. HAB equipment items can now be flagged as equippable only on ground. Radial menu options now only display when they pass the correct checks.
2 Years Ago
Testing Deckard Render
2 Years Ago
Coverage query flares working in edit mode
2 Years Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
2 Years Ago
Removed several texture assets from server content.bundle
2 Years Ago
merge from main
2 Years Ago
bugfixes
2 Years Ago
Added colliders, LODs, set prefabs, and updated the texturing for the metal briefcase models
2 Years Ago
Whitespace / debug log cleanup
2 Years Ago
Removing unused variable
2 Years Ago
Removing old server GamePhysics performance workaround
2 Years Ago
Attack heli now shows damage FX on the rocket pod texture too
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from ConvexDeployables
2 Years Ago
Use Distance2d, it's cheaper
2 Years Ago
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
2 Years Ago
Merge from main
2 Years Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
2 Years Ago
Increase size of parachute renderer bounds
2 Years Ago
Fixed the parachute not appearing properly in demos after scrubbing
2 Years Ago
merge from main
2 Years Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
2 Years Ago
Merge from main
2 Years Ago
Client compile fix
2 Years Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
2 Years Ago
More efficient vehicle finding in fixcars convar
2 Years Ago
Fixed chinook ground fx always playing and improperly positioned
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Don't reset boat shore drift start time when restarting server. Save the value.
2 Years Ago
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2 Years Ago
Adjusted layer check
2 Years Ago
Supply drops now disengage their parachute if they hit a tugboat (no changed behaviour for other vehicles like helicopters)
2 Years Ago
Added boat position to boatdriftinfo convar
2 Years Ago
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2 Years Ago
Merge from airpatch_media
2 Years Ago
Parent merge
2 Years Ago
Merge from main