202,189 Commits over 4,171 Days - 2.02cph!

2 Years Ago
Fixed double-up collider names on workbenches (can cause trouble when finding bones)
2 Years Ago
Minor meta file fix
2 Years Ago
Computer Station was already all convex colliders, but the entire thing was represented with a single box collider, so I've redone it with the level of detail that other deployables have. Chair and radio now have collision too. Dismount points needed to be moved out a bit to account for the chair.
2 Years Ago
Merge from airpatch_media
2 Years Ago
LBJ forest scene map files
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
2 Years Ago
Merge from main
2 Years Ago
Merge from parachute (fixes, sam site targeting)
2 Years Ago
Client compile fix
2 Years Ago
Parent merge + codegen/manifest update
2 Years Ago
Fixed supply drops missing their parachute prefab, as that prefab is now the player parachute Added the old parachute prefab back in, it's no longer an entity (see parachute_supplydrop.prefab) Supply drops now just turn their parchute on and off with a flag
2 Years Ago
Merge from main
2 Years Ago
SAM sites can now target parachutes
2 Years Ago
Converted Concrete Barricade to all convex colliders.
2 Years Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
2 Years Ago
Converted Sandbags to all convex colliders.
2 Years Ago
Converted Chippy Arcade Machine to all convex colliders.
2 Years Ago
Merge from main
2 Years Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
2 Years Ago
Converted Hobo Barrel to all convex colliders.
2 Years Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
2 Years Ago
Converted Beach Parasol to all convex colliders.
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Converted Beach Chair to all convex colliders.
2 Years Ago
Fixed parachute not being able to be worn with a regular hazmat
2 Years Ago
Converted Spinner to all convex colliders.
2 Years Ago
Converted Secret Lab chair to all convex colliders. Fixed it having a collider double-up.
2 Years Ago
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
2 Years Ago
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
2 Years Ago
2 Years Ago
Small OldTV UV modifications to faciliate white noise effect. TV prefab collider setup & lighting.
2 Years Ago
Change Submesh info from List to Array
2 Years Ago
Fix two separate GeometryBuffers created
2 Years Ago
Keep geometrybuffers in separate class Fixes
2 Years Ago
Merge from main
2 Years Ago
Add `UnityIndirect.cginc` Start getting code to support "multidraw" to reduce drawcalls Store verticies and indicies in GraphicsBuffer and use `Graphics.RenderPrimitiveIndexedIndirect()` Group & batch draw calls that have the same material + shadow mode via `DrawCallKey` struct
2 Years Ago
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2 Years Ago
made w_homingmissilelauncher rig
2 Years Ago
Potential NRE fix
2 Years Ago
merge from mfm_wip
2 Years Ago
merge from main
2 Years Ago
subtracking 86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Cache SQLite prepared statements automatically so they don't need to be reparsed every time they run
2 Years Ago
Merge from main
2 Years Ago
Fixed bug handling samples closer to camera