202,362 Commits over 4,171 Days - 2.02cph!

2 Years Ago
Add empty UVs for meshes without UVs (shadows) so vertexID always references the correct UVs Try to setup shadows with procedural rendering but it has shader error
2 Years Ago
Fixed broken parsing of player names on in-game twitch rivals trophy UI
2 Years Ago
Merge from heli_flares. (F15 FX update)
2 Years Ago
F15 flare iteration to bring it more in line with the choppers.
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Full manifest rebuild
2 Years Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
2 Years Ago
Merge Main -> Save241
2 Years Ago
Rearrange some classes around Store UVs in compute buffer (but they don't exactly work)
2 Years Ago
Merge Main -> Experimental
2 Years Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)
2 Years Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
2 Years Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
2 Years Ago
Fixed keycode entry UI sometimes showing up when it shouldn't be in modular car interactions
2 Years Ago
Merge from main
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Make a `ProceduralSetup( VertexInput )` method that gets put before `InstancedSetup()` in the shader
2 Years Ago
progress
2 Years Ago
Only enable procedural instancing keyword on materials used with instancing Fix multi compile in the wrong place in the shader Fix instancing keywords not being present in the instanced rendering method "Clean" up the shader a bit
2 Years Ago
Merge from heli_flares
2 Years Ago
Naming consistency.
2 Years Ago
Merge from main
2 Years Ago
AH Flare prefabs
2 Years Ago
merge from code
2 Years Ago
merge from main
2 Years Ago
code baseline
2 Years Ago
added launcher .item, prefab updates
2 Years Ago
file name updates
2 Years Ago
prefab updates
2 Years Ago
NavMeshAgent NRE fix
2 Years Ago
launcher prefab updates, added .viewmodel prefab (WIP)
2 Years Ago
Fix shader for procedural rendering, verticies and indicies seem right now
2 Years Ago
launcher file/folder setup and edits, base vm rig files & .entity holdtype
2 Years Ago
Latest changes
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
merge from tests/entities
2 Years Ago
Set door collider to convex to prevent error spam
2 Years Ago
Default clan score to 0 in DB, no point being null
2 Years Ago
Got the door working
2 Years Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
2 Years Ago
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2 Years Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Removing several temporary build debug logs
2 Years Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
2 Years Ago
exported homing missile launcher hold type idle pose and setting up in unity