202,508 Commits over 4,171 Days - 2.02cph!

2 Years Ago
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2 Years Ago
frontier wall and floor frames models and prefabs
2 Years Ago
Added LODs, colliders, and prefabs setup to suitcase models
2 Years Ago
Merge from airpatch_media
2 Years Ago
Merge from main/Attack Helicopter
2 Years Ago
Merge from main
2 Years Ago
Core building prefabs for frontier skin
2 Years Ago
some pivot offsets fixes
2 Years Ago
Fixed wheel loading in invalid rotation if saved before 85774 Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
2 Years Ago
Merge from main
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Increased the Cathode effect general sharpness as far as possible
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Better turret interaction
2 Years Ago
New fixcars loadout modes (Paddy request)
2 Years Ago
Don't allow driver inputs while in auto-hover move
2 Years Ago
Post-process volume off by default
2 Years Ago
Gunner view is now higher resolution and less blurry/dusty
2 Years Ago
Don't network contents of backpacks, only network the backpack (so it can be shown on other players) Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
2 Years Ago
Merge from airpatch_media
2 Years Ago
MonumentIsland scene
2 Years Ago
Merge from main/Attack Helicopter
2 Years Ago
Optimized F15 texture sizes. Cheap F15 afterburner FX.
2 Years Ago
Prevent items being added to backpacks when in normal inventory
2 Years Ago
Show a different icon when the backpack is empty vs has items in it
2 Years Ago
Added null check in AttackHeliGunnerSeat AllowHeadLook
2 Years Ago
Fix normal items having a "Hold E" to pickup off the ground
2 Years Ago
Remove `IsBackpackWithItems()` and ensure volume system produces same results Assign "itemVolumeWhenFilled" of backpack to "2"
2 Years Ago
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories Item default volume 1 Container default volume 1
2 Years Ago
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2 Years Ago
Reworked base gamemode kill feed * Now uses only 1 net message rather than 5 * Friendly NPCs have a different color * NPCs killing another of their own class name is no longer considered suicide * Custom Vehicle and NPC names are now displayed properly in the kill feed, for example npc_citizen reskins * Deduplicate NPC name translations
2 Years Ago
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2 Years Ago
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting Don't prioritize right clicking items to backpack when it is full
2 Years Ago
Fixed players being unlootable again Add backpack container when looting Support moving backpack to corpse when dying (default it pops off you) Update player lootpanel with backpack slot
2 Years Ago
Additional fixes to indirect lighting in the scene view not matching play mode
2 Years Ago
Fix players being unlootable from leftover v1 backpack code
2 Years Ago
Only show backpack inventory when clicking on your own backpack
2 Years Ago
Make the backpack panel resizable (so it only shows the slots it has capacity for)
2 Years Ago
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
2 Years Ago
Texture files. UV fixes. Scene backup.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Fix manual merge
2 Years Ago
Merge from main -> hackweek_backpacks_2
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Add ServerRPC with 6 arguments Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it Implementing ideal container for backpack so right clicking items will go to backpack when it is open
2 Years Ago
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.