202,508 Commits over 4,171 Days - 2.02cph!

2 Years Ago
conditional prefabs linkage pass
2 Years Ago
Fixed parachute throwing collision error on standalone client
2 Years Ago
Weapon rack reload menu option has to be held for the amount of time it would take to manually reload the selected weapon.
2 Years Ago
Added a Glass_Small physic material, identical physics settings to regular Glass but allows us to specify new effects for small glass surfaces Created Glass_Small impact effects and decals, all new effects and decals are prefab variants and decals are scaled down by 15% Applied to bottle_cluster_a, bottle_cluster_b, beer_bottle prefabs (but no S2P so monuments will be missing this effect)
2 Years Ago
New buoyancy option to go kinematic instead of going to sleep. Only using it on Tugboat for now. Rowboat/Tugboat/RHIB now using the On flag for being On, instead of Reserved1. Buoyancy now has an On check that doesn't ever sleep if the vehicle is on.
2 Years Ago
Fixed elevator displaying in inventory that it needs 1 power (it needs 5)
2 Years Ago
Clearer formatting for Buoyancy checks
2 Years Ago
Manifest
2 Years Ago
Added (hidden) item defs for weapon rack lights.
2 Years Ago
Merge from main
2 Years Ago
Potential fix for sleeping bag options persisting on the map screen when changing server
2 Years Ago
quick test of radial menu action hold timers
2 Years Ago
Added hot air balloon name and icon to death screen - for added embarrassment when you're crushed by one
2 Years Ago
Re-added a line removed in 85786 - it's needed.
2 Years Ago
Menu NRE fixes
2 Years Ago
Merge from parachute
2 Years Ago
Server compile fix
2 Years Ago
Improve transitions out of the skydive animation
2 Years Ago
Give parachutes their own protection properties, make them a bit tougher Takes 4 rifle shots to take down, still needs more tuning
2 Years Ago
Don't go to the skydiving animation while noclipping
2 Years Ago
Fixed projectile invalids when firing from a parachute
2 Years Ago
Use a Discard var for WaterInfo in IsInWaterVolume
2 Years Ago
Improved boat shore drift, improving the decision on whether to drift, and with new shore-direction and shore-distance calculations
2 Years Ago
Merge fixes Reduced pickup time of unpacked parachute to 8s (was 12s)
2 Years Ago
Merge from main
2 Years Ago
Run codegen after merge
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Added a couple of additional null checks to (per errors on Facepunch SEA1)
2 Years Ago
Reverted accidental TerrainMeta changes from 85561
2 Years Ago
F15 flare FX
2 Years Ago
Atlas for flares. Scene backup.
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Fix malformed HTML in menu files Servers with more players contribute more to gamemode names
2 Years Ago
Contrail & flare progress backup
2 Years Ago
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2 Years Ago
Show loot panel when backpacks other than your equipped one are selected
2 Years Ago
quick retexture of the m39
2 Years Ago
Reduced screwdrivers texture resolution to 1024
2 Years Ago
Reduced suitcase texture resolution to 1024
2 Years Ago
Don't allow moving items into backpacks by drag & drop items onto them
2 Years Ago
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2 Years Ago
test for new 8x scope mesh & materials
2 Years Ago
save for asset zoo
2 Years Ago
gibs linkage pass
2 Years Ago
colliders linkage pass
2 Years Ago
merge from main
2 Years Ago
updated mesh