202,551 Commits over 4,171 Days - 2.02cph!

2 Years Ago
HAB armor files
2 Years Ago
merge from main
2 Years Ago
merge from texture_copy_editor_error
2 Years Ago
merge from jackhammer_3p_fix
2 Years Ago
merge from industrial_assetpool
2 Years Ago
merge from main
2 Years Ago
network++
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Merge Attack Helicopter -> airpatch_media
2 Years Ago
Also show the "no ammo" crosshair if there's no gun at all
2 Years Ago
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
2 Years Ago
Crank up the "tape dust" briefly if just took damage
2 Years Ago
Increase cathode "tape dust" effect based on heli health fraction
2 Years Ago
Small mouse button icons added to the attack heli UI
2 Years Ago
UI plane distance fix
2 Years Ago
Subtract previous commit, doing a simpler fix
2 Years Ago
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
2 Years Ago
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
2 Years Ago
More attack heli UI fixes
2 Years Ago
Attack heli range indicator now always functions
2 Years Ago
Show backpack inventory when selecting the backpack Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks) Add new itemcontainer type: `BackpackContents` Allow players to move items into their backpack from within their inventory Add backpack panel to UI where the player is
2 Years Ago
Removed most of the junk on my test map
2 Years Ago
Moved test map spawn point
2 Years Ago
Fixed broken attack heli monitor effect - assign main cam to canvas
2 Years Ago
Fixed WeaponRack compile and simplified code
2 Years Ago
Mesh candidate. Scene backup.
2 Years Ago
▆▆█▍▄▉.▄▉▋▇█▉█▉▄▊ ▊▇▉ ▆▇▆█▊▇▉ "▇▉█▋▌▊" █▊█▊▆▌ ▅▋▉▇█▋▌█ ▉▉ ▆ (▋▌▆▇_▄▅▄▌), ▋▉▉▅▉ ▅▄▉▋▄▌ ▅▇▇▋▆ ▋▋▄▋ ▋ ▋▍ ▍ ▌▆▋▍▉ ▆███▌▉▆▊:▉▍▆█▅▅▇▋▇( ▍▇▄ ) ▄▉▇▅▆▄:▍▊▉▇▇█▅▍█▊▇▋█▌█▉▅▋ ▋▇ ▊▊▉ ▆█▇█▍█ ▋▄▆▅▌▉▊▅ ▆▉▌▆▅▊ ▋▇▊██▉▉ █▉█ ▌█▇_▄▆▌▄* ▄▆▉▋▉▄▉▊▇▌█▍ !▅▍▄█▄ ▋▍▌▍▍ ▇▍▇
2 Years Ago
▋▍▋▋▉▊.▊▄▊▄▊▋▋▄▇▄ ▆▋▉ ▌▆▄▇▇▆▌ "█▌▅▍█▇" ▄▊▄▊█▅ ▍▆▋▅▍▉▇▉ ▅█ ▅ (▉▊▌▊_▌▍▋▊), ██▋▅▋ ▍▋▉▆▊▅ ▍▋▉▄▋ ▇▄▅▅ ▋ ▍▋ ▊ ▍▋▉▆▊ ▋▆▊▇▍▄▋▆:▄▍▅▅▄▄▌▄▉( █▍▊ ) !▄▇▋▌▊ ▍█▋▄▅ !▄▇█ ▍▉█▉▊▋▉ ! ▇█▆ ▄▍▍▊▌▌▊ █▆▊▉▉██▋▋▍▉▍ ▆▌▍▌▊▅:▉█▉▌▋█▇▊▄▊▌▊▆▉▍▇▋▋ ▋▍ ▇▄▍ ▋▍▋▍▇▆ █▅▅▆▉▇▇▅ ▉▉▅▆▍█ ▋▍▄▊▄▄▌ ▅▅▅ ▋▋█_█▋▍▍* █▄▇▊▉▋▇▋▆▉▆▅ !▆▉▊█▊ ▅▌▌▄▍ ▆▇▆ ▍▄▉▋▌ ▍▇▊▊▋▆ '▉▋▆▅' ▋▌▌▉ ▊▄▍▉▅▇▋▆▍▅
2 Years Ago
▋█▇▆▊ ▍▋▄█▆ ▅▅▇
2 Years Ago
Player:IsListenServerHost is now shared Stricter access control for lua_find* conncommands
2 Years Ago
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn Add backpack container to CRC hash when switching clothing Taadaa now it shows on your back!
2 Years Ago
▄▇█ ▋▉▋▊▉▉▊ ▄▊▉▇▄██▅▆▇▄▌
2 Years Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
2 Years Ago
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
2 Years Ago
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2 Years Ago
▇▋▅▌█ ▍▉▄█▇
2 Years Ago
Allow CNavArea:SetParent( nil )
2 Years Ago
Hold E to pickup backpack instead of opening the radial menu
2 Years Ago
merge from main
2 Years Ago
merge from BoatsAtWorldEdge
2 Years Ago
render.RenderView now accepts "viewid" option Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
2 Years Ago
protobuf conflict fix
2 Years Ago
merge from main
2 Years Ago
materials and texture setup basic mesh setup
2 Years Ago
merge from main
2 Years Ago
merge from spinner_tugboat_fix
2 Years Ago
merge from clan_chat_emoji_fix
2 Years Ago
cherrypicking convex roof corners fix
2 Years Ago
cherrypicking 85723 - Fixed "Missile Silo computer station kills you on mount"
2 Years Ago
merge from weapon_racks