202,599 Commits over 4,171 Days - 2.02cph!

2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
▉▊▇█▊ ▊▋▄█ ▄▍_▋.▌
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Properly parse for valid, non-escaped rich text in the user portion of the chat message Also fixes chat.add not parsing emoji correctly in a better way than the fix on emoji_rich_text_fixes
2 Years Ago
Improved drift-to-shore code
2 Years Ago
Merge AttackHelicopter-> Aux2
2 Years Ago
Fixed merge issue with unneeded using statement
2 Years Ago
Removed accidental include
2 Years Ago
Fix emoji not working if the players username has a '<' symbol in it
2 Years Ago
Merge from airpatch_media
2 Years Ago
Parent merge
2 Years Ago
Backups
2 Years Ago
Merge from main
2 Years Ago
More backups
2 Years Ago
Merge AttackHelicopter -> airpatch_media
2 Years Ago
Initial simple implementation of boat drift-to-shore when nobody is around
2 Years Ago
More working files (6P atlases) Separated temps from finals.
2 Years Ago
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2 Years Ago
Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change
2 Years Ago
█▍▆▉▆ ▉█▉▉▉▍▋.▄█▉▋▄▌▋▇▆▉ ▉▅▉█▍▅▊▍▌▄ ▋█▍▉▄ ▇▉▆▄ ▄▉ (▍▉▆▍█▉▋▄▌▅ ▌▅▍▇▅▄▌ ▉▇ ▌▉▊▍ ▍▉▉▍▊▊ ▇▉▇▅▄ ▊▊▆▉ ▉▊▍ ▍▄▌▍▇▍▆ ▍▇▊▊▊▆ ▍▆▊▆ █▌▉▅ ▇█▊█▍ ▍▋▉▋ ▆▄▋▍▊▊ ▄ ▄▅▉▋▊▇ ▊▌▊) ▌▄▇▄ ▄▅▊ ▄▋▉ ▉▆█▇▄█ █▉▇▉▍▆▆▊ ▉▅ ▆▇▌█▄▋▋▋▄▌ ▇▉▊▅█▊▅▄▄▌▊ ▋▉▆ ▆▋▆▇▋ ▊▋▋█ ▍▌▇ ▆▇█▌█▊▆ (▅▅▌ ▌▆▄▇▅ ▅▉▋▉█▋▉▅ ▇██▄█▅ ▊▄▋▇ ▅█▋▊ ▆▇▍█▇ ▅█▌▄▆█ ▉▉▅▊▇█▉▊)
2 Years Ago
merge from 6775
2 Years Ago
2 Years Ago
merge from main
2 Years Ago
Fix so it works when you are making straight connections with no points in between
2 Years Ago
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2 Years Ago
Added tutorial bear prefab.
2 Years Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.
2 Years Ago
When disconnecting wires & industrial pipes it will resume the pipe from it's last position, allowing you to reconnect
2 Years Ago
merge from main
2 Years Ago
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
2 Years Ago
Animal navmesh prefab setup and generation for tutorial island. Initial navmesh settings, can tweak if needed when we have final island size.
2 Years Ago
homing missile launcher setup textures, materials and prefab removed blockout
2 Years Ago
Fixed building tier disappearing from radial menu when valid building skin is set
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Starting next conversation stage Cleaned up conversation flow on tutorial npc Fixed using the debug tutorial misison shortcut wouldn't allow speak to scientist stage from completing (TutorialIsland no longer implements IMissionProvider)
2 Years Ago
Finish off cooking tutorial Refactor MissionObjective so we only have one ProcessMissionEvent method to override, it now receives a MissionEventPayload that includes any valid information about the event (a networkable id , an int or a uint) Cuts down on lots of vague casting and prevents objectives overriding the wrong overload and inadvertedly missing events Added consume mission objective type
2 Years Ago
Use HasCloseConnections instead of Vis.Entities for TrainCar and JunkPile
2 Years Ago
Added warnings for mismatched file id and mission not being assigned to manifest
2 Years Ago
Added a class description comment to ObjectWorkQueue
2 Years Ago
Updated tooltip text for JunkPileWater.Queue
2 Years Ago
Parent merge
2 Years Ago
Main Camera update
2 Years Ago
Updated dev cam model. Moved to prefab for future adjustments
2 Years Ago
Merge from main
2 Years Ago
Some rich text handling improvements when using chat.add, still has some issues
2 Years Ago
Merge from main
2 Years Ago
Cherry picked 85622