reporust_rebootcancel

129,521 Commits over 4,140 Days - 1.30cph!

29 Days Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
29 Days Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
29 Days Ago
Fixed editor perf issue with UI blur material
29 Days Ago
Restored sofa and retro toolcupboard store page assets
29 Days Ago
Store analytics, added sources on all item grids
29 Days Ago
Restored sofa store assets
29 Days Ago
don't interpolate atmosphere density stuff when live editing
29 Days Ago
Added store.printGeneralStore
29 Days Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
29 Days Ago
Chandelier - Added blockout models to deployable prefab
29 Days Ago
merge from main
29 Days Ago
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29 Days Ago
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29 Days Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
29 Days Ago
Restored missing video miniature in store pages
29 Days Ago
Wider scroll hitbox for the general store
29 Days Ago
merge from new_menu
29 Days Ago
Fixed a typo in the store search menu
29 Days Ago
make cloud haze configurable completely separately from atmosphere fog
29 Days Ago
Updated discord logo compression
29 Days Ago
Add a direct link to the changelog on news
29 Days Ago
Fixed some minor animation issues with the general store tab nav
29 Days Ago
3p mp5 anims updated so finger presses the trigger on shoot
29 Days Ago
Removing custom spine offset on spear gun
29 Days Ago
setup mp5 3p anims,entity and and override controller
29 Days Ago
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
29 Days Ago
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
29 Days Ago
new_menu -> main
29 Days Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
29 Days Ago
Setting up 3p spear gun anims, entity and override controller
29 Days Ago
Merge: from main
29 Days Ago
Setup in game notifications system to grab notifications from the new server list Allows us to push custom notifications to clients purely from the web and totally seperate from the build
29 Days Ago
Updated general store sub navigation, much better
29 Days Ago
Main cam contrast thing. Vcloud clear shape tweaks.
29 Days Ago
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29 Days Ago
Vizdev test FBXs for floating food market
29 Days Ago
Bugfix: fix infinite loading loop when running benchmarks Caused by us hiding the loading screen and then loading monument scenes, which would leave them in limbo Tests: ran the benchmark flow in editor and standalone client
29 Days Ago
more media, go through
29 Days Ago
add the rest of that last commit
29 Days Ago
mip map all store images, rename everything for consistency
29 Days Ago
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29 Days Ago
compile fix
29 Days Ago
new_menu -> main
29 Days Ago
new_menu -> main
29 Days Ago
Reformat the buttons as prefabs and add them there instead
29 Days Ago
setup bolt rifle 3p anims,entity and and new override controller
29 Days Ago
Setting up 3p HMLMG anims, entity and override controller
29 Days Ago
Use old heavies on ch47 until new heavies are more ready
29 Days Ago
Hook up server type counts on all gamemodes and modes Turn off game modes when you're in the community server
29 Days Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)