201,331 Commits over 4,171 Days - 2.01cph!

2 Years Ago
Load the safe mode cfg instead of regular client cfg if "-safemode" is in command line Added a button to the options screen to enable safe mode (bottom of the main options section)
2 Years Ago
Merge from main
2 Years Ago
Forcing recompile of wire shader
2 Years Ago
merge from cache_aicaresabout
2 Years Ago
Cache AiCaresAbout func
2 Years Ago
gen proto
2 Years Ago
merge from main, proto conflict fix
2 Years Ago
missing codegen
2 Years Ago
merge main
2 Years Ago
merge from vending_drop_loot
2 Years Ago
Added SafeMode.ApplySafeModeConfig convar that overwrites the players client.cfg with a known safe version of the client cfg
2 Years Ago
Added sparks pfx to drone impact effect. Set impact colliders to use metal physical material (for bullet marks)
2 Years Ago
Slightly increased LOD distances for C4 entity
2 Years Ago
Updated "RF_ON" icon
2 Years Ago
More
2 Years Ago
Gunner UI interaction tweaks
2 Years Ago
Fixed [editor-only] auto-hover key press not always being detected
2 Years Ago
Improved system for the attack heli gunner cam: - Removed the heli's secondary camera entirely. - Moved the heli cam's post-processing to the main cam as an effect layer. - When gunner uses the monitor, simply move the player's eye position to the position of the gun cam and enable the effect.
2 Years Ago
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2 Years Ago
Merge from industrial
2 Years Ago
Tweaked industrial caching behaviour, cache is now regenerated when a conveyor attempts a move (if needed) rather than every time a pipe is changed The pipe changed callback now just stores a flag telling the conveyor it needs to rebuild the cache next move
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from parent
2 Years Ago
Merge from main
2 Years Ago
Fixed BaseMountable EyePositionForPlayer ignoring any GetEyeOverride overrides
2 Years Ago
Fix analytics error in editor
2 Years Ago
Only destroy 50% of loot when a vending machine is destroyed
2 Years Ago
Only select the RC identifier input field when no keys are down
2 Years Ago
Finalized NMS FX prefab LOD distances etc Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
2 Years Ago
merge from main
2 Years Ago
merge from rc_drone
2 Years Ago
Reapplied 79671 "Tweaked power input position so it's not floating. Removed redundant collider" differently
2 Years Ago
subtracting 79671
2 Years Ago
merge from main
2 Years Ago
fixed c4 holster position
2 Years Ago
server compile fix
2 Years Ago
improved RF icon overlay visibility added RF disable/enable phrases
2 Years Ago
merge from main
2 Years Ago
Fix unknown string pool ID causing NRE in profiler when running an effect
2 Years Ago
merge from main
2 Years Ago
merge from rc_drone
2 Years Ago
Merge from industrial
2 Years Ago
Fixed case where industrial targets wouldn't get regenerated ClearConnections now uses pooled lists
2 Years Ago
Merge from main
2 Years Ago
Updated PTZ LOD render distances; now more in-line with existing CCTV camera
2 Years Ago
Merge from main
2 Years Ago
rustige_egg_f music
2 Years Ago
PTZ camera sounds
2 Years Ago
PTZ Camera rcIdentifier unset