201,331 Commits over 4,171 Days - 2.01cph!
Load the safe mode cfg instead of regular client cfg if "-safemode" is in command line
Added a button to the options screen to enable safe mode (bottom of the main options section)
Forcing recompile of wire shader
merge from cache_aicaresabout
merge from main, proto conflict fix
merge from vending_drop_loot
Added SafeMode.ApplySafeModeConfig convar that overwrites the players client.cfg with a known safe version of the client cfg
Added sparks pfx to drone impact effect.
Set impact colliders to use metal physical material (for bullet marks)
Slightly increased LOD distances for C4 entity
Gunner UI interaction tweaks
Fixed [editor-only] auto-hover key press not always being detected
Improved system for the attack heli gunner cam:
- Removed the heli's secondary camera entirely.
- Moved the heli cam's post-processing to the main cam as an effect layer.
- When gunner uses the monitor, simply move the player's eye position to the position of the gun cam and enable the effect.
Tweaked industrial caching behaviour, cache is now regenerated when a conveyor attempts a move (if needed) rather than every time a pipe is changed
The pipe changed callback now just stores a flag telling the conveyor it needs to rebuild the cache next move
Fixed BaseMountable EyePositionForPlayer ignoring any GetEyeOverride overrides
Fix analytics error in editor
Only destroy 50% of loot when a vending machine is destroyed
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Only select the RC identifier input field when no keys are down
Finalized NMS FX prefab LOD distances etc
Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
Reapplied
79671 "Tweaked power input position so it's not floating. Removed redundant collider" differently
fixed c4 holster position
improved RF icon overlay visibility
added RF disable/enable phrases
Fix unknown string pool ID causing NRE in profiler when running an effect
Fixed case where industrial targets wouldn't get regenerated
ClearConnections now uses pooled lists
Updated PTZ LOD render distances; now more in-line with existing CCTV camera
PTZ Camera rcIdentifier unset