141,663 Commits over 4,383 Days - 1.35cph!

2 Months Ago
Various UI fixes and tweaks
2 Months Ago
Door closer first pass implementation
2 Months Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
2 Months Ago
Data computer graph saving/loading
2 Months Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
2 Months Ago
Item setup for locked loot container
2 Months Ago
Fixed print node printing everything as floats Added NodeValue.AsString
2 Months Ago
merge from LNY26
2 Months Ago
Compile fix
2 Months Ago
merge from LNY26
2 Months Ago
added greybox clubs
2 Months Ago
Added execution logic and event nodes Can finally run some graph now
2 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
2 Months Ago
merge from main
2 Months Ago
Fixed the input bar
2 Months Ago
Fixed the UI, kinda
2 Months Ago
codegen localization
2 Months Ago
cinema screen code
2 Months Ago
cinema screen ui, placeholder model and prototype code and prefab setup
2 Months Ago
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2 Months Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
2 Months Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
2 Months Ago
merge from main
2 Months Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
2 Months Ago
comps box removing temporary files
2 Months Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
2 Months Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
2 Months Ago
Tutorial island successfuly runs as a scene in a dedicated build
2 Months Ago
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2 Months Ago
Fix clientside golf ball stuttering
2 Months Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
2 Months Ago
Build stuff WIP
2 Months Ago
Compile fixes
2 Months Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
2 Months Ago
Fix compile errors in Server mode
2 Months Ago
Fixed server shutting down when player tried to connect Better line reading of logs
2 Months Ago
Merge from main
2 Months Ago
Fix a crash in CVoiceGameMgr::ClientConnected due to binary module usage Fixed normal headcrabs not spawning from their cannisters Remove the entire GameStats(Uploader) system Its never used by anything, just wastes resources Also references to xboxsystem and matchmaking systems that were still compiled in Ship a fixed hunter_flechette.mdl * Uses the idle animation by default now instead of the impact animation, so they actually fly straight now, not at an angle Update AR2, Flechette Gun and SLAM spawn icons * AR2 icon now points the same way as other guns, SLAM icon now has the same warmer colors as all the other icons, Flechette Gun icon no longer uses the angled model in the preview Fix Flechette Gun being able to shoot through thin walls Fix file list concommand autocomplete searching mounted content It's only used for stuff like saves and demos, no need to search in mounted games like HL2 Fix sounds played via env_microphone having no subtitles
2 Months Ago
Refactored node config fields Added config fields UI
2 Months Ago
Codegen / manifest
2 Months Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
2 Months Ago
Add shipping container building block trailer prototype thingy
2 Months Ago
Disable the RendererBatching components on shipping container skin for the hackweek
2 Months Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
2 Months Ago
Fixed youtooz bobble heads breaking after 10 uses
2 Months Ago
tweaked guitar inUse position
2 Months Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction