140,671 Commits over 4,352 Days - 1.35cph!

2 Months Ago
Optimise HasRequiredItem
2 Months Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
2 Months Ago
Tweaked colliders on the small engine deployable prefab
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Only show block and deployable limits if enabled and above a threshold.
2 Months Ago
NRE fix for construction with no deployable component (building blocks)
2 Months Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
2 Months Ago
Always show the edit/finish options but show an error toast when on cooldown.
2 Months Ago
merge from main -> fix_manifest_errors
2 Months Ago
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
2 Months Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Phrase update
2 Months Ago
Kill boat during load if it saved when sinking
2 Months Ago
merge from naval_update
2 Months Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
2 Months Ago
Localized the boat building UI Disable tooltip when empty
2 Months Ago
fix ornate frame label placement
2 Months Ago
Bunch more wip/experiments
2 Months Ago
Paintable Reactive Target - Updated textures
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
merge from naval_update
2 Months Ago
Fixed the microscopic ghost ship map markers
2 Months Ago
sulfur box append to adaptor allow collision group
2 Months Ago
ran manifest, icon manifest and localization
2 Months Ago
sulfur box prefab and item setup
2 Months Ago
sulfur box greybox
2 Months Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
2 Months Ago
merge from naval_update
2 Months Ago
Fixed deep sea water height not initialized to SeaFloorDepth
2 Months Ago
Updated skins
2 Months Ago
spinner_wheel standard material test - no painting
2 Months Ago
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2 Months Ago
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2 Months Ago
Paintball Gun - added ammo box
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Paintable reactive target is now a redirect skin of the reactive target
2 Months Ago
Merge from parent
2 Months Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
2 Months Ago
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
2 Months Ago
set paintable resolution on paintable window again
2 Months Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
2 Months Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
2 Months Ago
removed medium frames from craftable and set to hidden
2 Months Ago
pt_boat_turret_fixes -> main
2 Months Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
2 Months Ago
made medium frames hidden and uncraftable
2 Months Ago
Merge from parent
2 Months Ago
added storm hull creaks audio stings to the ghostships