249,487 Commits over 3,959 Days - 2.63cph!

58 Days Ago
fix realmed remove on sculpture
58 Days Ago
Use legacy tonemapper for now
58 Days Ago
Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public
58 Days Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
58 Days Ago
Finale: Support case where nobody wins (sad), players time out Update/fix column visuals Move rounds to component-based system Single game plays thru multiple rounds in order Properly reset players when doing a quick restart Fix winner confetti showing up outside of end screen Basic round intros, tidy scene Clapping sfx on round intro Show round tutorial hints on intro screens Raise intro cam location
58 Days Ago
Save out C4 so we have its metadata
58 Days Ago
Attempt at ensuring RoundStateTeam avatars change when they should
58 Days Ago
deployable paintable easel model and prefab progress currently not working
58 Days Ago
Don't create tracer if the effect distance is low
58 Days Ago
Don't play zoom sound if ending zoom on drop when we're not zooming at all
58 Days Ago
Ammo reserves
58 Days Ago
Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public
58 Days Ago
Compass and coordinates UI https://files.facepunch.com/ziks/2024-11-15/sbox-dev_HsvWeWBHGH.mp4
58 Days Ago
Fixed not being able to hit E to pick up a weapon
59 Days Ago
Add stop sequence on finish to directplayback animgraph node
59 Days Ago
removed sign/pumpkin panel from sculpture item
59 Days Ago
updated guide mesh
59 Days Ago
added guide mesh for ice sculpture and a tool to generate one
59 Days Ago
Add JsonPatch utility Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile
59 Days Ago
Collider returns touching colliders of rigidbody if the collider is on a rigidbody
59 Days Ago
Temporary unapproved bear skin redirect
59 Days Ago
merge from main
59 Days Ago
Leaderboard backup, run #15413
59 Days Ago
Page title in documentation Use wide thumb in a couple of places
59 Days Ago
Main Menu particles Fix LobbyMenu BuildHash Lobby Player Panel UI tweaks
59 Days Ago
Network Laser Projectiles Rounded laser weapon https://files.facepunch.com/CarsonKompon/2024/November/14_20-43-StarkXantus.mp4 Added Pause Menu Fix BulletSize implementation and improved Laser Projectile collision
59 Days Ago
Added Laser Weapon and Character. Laser respects all EntityModifiers https://files.facepunch.com/CarsonKompon/2024/November/14_20-16-FluffyGodwit.mp4 Fix player shadow
59 Days Ago
Specify setup-dotnet version for shaders.yml
59 Days Ago
hook up dash sound in player prefab
59 Days Ago
player dash sound
59 Days Ago
movement bobbing
59 Days Ago
Removed some unused props
59 Days Ago
Save some useful metadata in weapon prefabs so we can use it for dropped weapons, so we can use accurate bodygroups, model, bounds from the model renderer
59 Days Ago
Increase range of networked edits
59 Days Ago
Bullet flash fix
59 Days Ago
Shadow/layering fix
59 Days Ago
Fix more ui alignments with new font Enemies squirt on fire More UI + Nametag updates Fix the bullet damage desync issues when networking Fix PickupCollector for connected clients
59 Days Ago
Prebuild the menu package
59 Days Ago
Photo frames
59 Days Ago
▇▊█▊█▆ ▋▌.▋▇▅▇▅▉▆
59 Days Ago
Actually it needs to be public
59 Days Ago
Make ControlledProperties protected again
59 Days Ago
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59 Days Ago
Unity 2022 Tweak DrivenRectTransformTracker usage to try and fix prefabs having changes as soon as you open them
59 Days Ago
Added 2 new spawnflags to env_player_surface_trigger Do not IsValid the ident in hook.Add/Remove The check was added solely to print an error for invalid types, but NULL entity is still an entity
59 Days Ago
Player healthbar is rounded Align icons on PlayerInfo Monkey hand Clean up Main Menu scene and remove wood bullet
59 Days Ago
Emojified the game
59 Days Ago
Fix item room floor tiles Independent bullet wiggle Fix UI issues Add 3rd player and weapon
59 Days Ago
Fix bandage size Update Key Lock Smooth damage numbers Remove font smoothing, Vitals invincible fix Fix U Shape Room Tiles Remove most of the old Textures Remove most the sprites + add player hurt sprite Replaced the smoke particle and removed the old sprite/textures 2nd player and 2nd weapon sprite Replaced pixel font with high res font
59 Days Ago
Falling mask