249,476 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Make sure ListView itemsPerRow can't be zero
2 Months Ago
Merge from store-ui-gestures-pack
2 Months Ago
Updated prefab assets
2 Months Ago
Added internal c# methods for steam auth ticket authentication with game server - add some log output for test
2 Months Ago
▄▉██▍ ▌▍▉▄▍▍▄▅.▍█▋▊_▆▆▅▉▅▊_▄▊▉▅▇_▇█▇▅▇▊▅▉ ▆▍▋▄▋▄ ▋▆▊▌█▋▉▌ ▅▌ ▌▋ (▇▍▌▇▋▇▋▊▅ ▉▊▋▋█▋▍█▊ ▉▅█▉▇ ██ ▌▅) ▇▋▉▇█ ▆▉▇ ▆▊▍▅▇ ▇▄▌▆ ▉▌ ▅▄▄▉█ █▇ ▋▇▌▉ ▇▍▍▆▇ ▍▊ ▅▆▉ ▆▅█▆▉
2 Months Ago
Add TrailRenderer.Emitting to control when new points should be added to the trail or not Fix camera shader node typo with FarPlane
2 Months Ago
2 Months Ago
Don't double-render UI
2 Months Ago
Don't need these
2 Months Ago
Cleanup
2 Months Ago
Reverted incorrect change to PageMedia prefab
2 Months Ago
▇█▉▍▋ ▋▌▄▅▇ ▋▉▆▆▉▇▊ ▍▄█▊█▉ ▊▍▄▄▍█▌▋ ▇█▉ ▋▆ █▅▉▅▇ ▄▋█▍▊
2 Months Ago
PanelTraversalSystem: Refactor, no more block size, don't use GetPanelsAt, filter root panel descendants by on-screen, eligible panels, then rate them
2 Months Ago
Set some defaults now stuff is working. Set authentication=true, fakeip=true, and sharedqueryport=true. Servers can be queried in-game, and hide the real IP of the dedi, can be connected to via fake ip or steamid. Oddly though, the Steam Server Browser does not list the server, unless fake ip is off - can look into resolving that later as I don't know who really uses that
2 Months Ago
merge from main - RC
2 Months Ago
Adjusted text sizing on gesture wheel reset to default button
2 Months Ago
Merge from main
2 Months Ago
More configuration for debugging purposes
2 Months Ago
Clothes Update
2 Months Ago
Fix compile error, remove debug log
2 Months Ago
Fix IP Address byte order retrieved from server list Add steamnetworkingfakeip to steam headers vpc .. Make sure we disconnect from the network when exiting the game (especially for dedicated servers, we need to clean up properly) Request and use Fake Ip when starting a dedicated server (test) Only pass the result, its all we need anyway Move net config bootstrap stuff to c# so we can set it there, now can be set after steamgameserver init too for custom opts
2 Months Ago
TilesetTool draws grid at the TilesetComponent's position so the grid is actually aligned to the object
2 Months Ago
disable TOD dithering, redundant on top of global post process dither
2 Months Ago
Gizmo.Draw.Grid can be drawn at an offset
2 Months Ago
Skin bundles
2 Months Ago
Skin update
2 Months Ago
Added "emit to maintain count" particle emitter FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter Remove unused field from C_OP_NoiseEmitter Matching CS:GO code, it was never initialized. Fixed some props in Portal 2 appearing rainbow-y A hack to not use missing shader combos emit_continuously additions & changes Added fields "emission count scale control point" & "emission count scale control point field" Added "emission_start_time max" to "emit_instantaneously" Enable DMX versions 3, 4 and 5 loading Mostly intended for PCF, saves still as version 2. This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers)
2 Months Ago
Adding new catapult skinned mesh
2 Months Ago
impact fx meta + prefabs
2 Months Ago
Fix param
2 Months Ago
Stun list test, fix game server callbacks for real, implement in dedi server
2 Months Ago
Update .gitignore Update libraries Add Input.config Fix obsoletes Fix broken floor colliders Update .gitignore
2 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
2 Months Ago
Fix player copy tool material disk cache comparison (last issue)
2 Months Ago
Per weapon crosshairs
2 Months Ago
Fix Prefab Tabs not having a Context Menu, can now Show Prefab in Asset Browser Added Sound Point Prefab Template and fixed Soundscape Prefab Template https://files.facepunch.com/CarsonKompon/2024/November/06_13-23-RubberyNeondwarfgourami.png Fix not being able to right click a scene/prefab tab if it has unsaved changes Make Right Click clear in the Collision Matrix since the tooltip says it should SoundComponents now use the AudioDistanceFloat controls for Distance. Updated SoundPointComponent gizmos.
2 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
2 Months Ago
Initial item setup, just a duplicated crossbow for now
2 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
2 Months Ago
Remove unused OpenXR launch environment variables Update Facepunch.XR to ec56d1c119e0251cbc105be8a26792e266b68ed3, fixes some minor launching issues VR hand component fixes VR world input component Remove unused VR bits in MenuSystem Basic VR scene menu, loads automatically if VR is enabled
2 Months Ago
Add CommandList * Add CommandList * Add CameraComponent.Hud
2 Months Ago
rename RenderBuffer to InsertList
2 Months Ago
Impose use distance on request raise
2 Months Ago
merge from media_projects
2 Months Ago
Codegen (was getting errors)
2 Months Ago
Multicast action graph delegates https://files.facepunch.com/ziks/2024-11-05/sbox-dev_ntUf9trdvk.png
2 Months Ago
further progress
2 Months Ago
2 Months Ago
Fix NRE
2 Months Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames