249,470 Commits over 3,959 Days - 2.63cph!

2 Months Ago
merge from horse_yoke_tests
2 Months Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
2 Months Ago
updated metal shield admire animation transition on metal shield animator
2 Months Ago
Shadows
2 Months Ago
Adding updated siegeharness to testridable
2 Months Ago
proper scale removed antiquated blockout mesh
2 Months Ago
Terrain & terrain overrides
2 Months Ago
Undo: removing ignore.conf accidental submit Tests: none
2 Months Ago
Update: ServerProfiler snapshot now contains full names for scopes Tests: opened the new profile in perfetto
2 Months Ago
4 shot mini crossbow viewmodel mesh
2 Months Ago
merge from main - attempting check-in fix
2 Months Ago
prefab adjustments and cleanup
2 Months Ago
Make tests compile (still need to be fixed) Fix regression caused by typo Remove obsolete transforms Get rid of detail nav mesh and other memory improvements Removes detail mesh and also cleans up polygon mesh after detour navmesh creation. Once we have the detour nav data the polygon mesh isn't needed anymore.
2 Months Ago
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2 Months Ago
Particles
2 Months Ago
wood impact fx
2 Months Ago
Textures
2 Months Ago
recalculating nrender bounds properly after vertices and indices assignment
2 Months Ago
giving mesh the same name as its entity
2 Months Ago
corrected entity bounds
2 Months Ago
Gesture pack description
2 Months Ago
Merge from silo_cam_fix
2 Months Ago
Run assettags.updated only on the main thread Protect against a SceneDock not existing for some reason Protect against GameObjects being added during Serialize somehow
2 Months Ago
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2 Months Ago
Fix NRE's when connecting to some cameras in the missile silo
2 Months Ago
ForceOption error handling refactor
2 Months Ago
Rendering
2 Months Ago
cleanup on carving function
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
subtracting 107340
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from reenabled_kayak_flow_speed
2 Months Ago
Pull as much logic as possible from C++ to C# Streamlines the config handling for recast. In particular it gets reduces the amount of duplicated default values and config setup logic. This is achieved by handling almost everything config related in C# now.
2 Months Ago
Cleanup
2 Months Ago
Lets be more explicit with IsPromise, isolate it to GameResource, make it internal, and make sure it gets set to false on load Fix warnings
2 Months Ago
Smoke atlas & related.
2 Months Ago
merge from qol_io_arrows -> main
2 Months Ago
Fix telephone and CCTV camera port arrows not working
2 Months Ago
Initial commit Baseline from walker Rename Fix cloud references
2 Months Ago
Remove notion of installing cloud assets as preview Cloud assets are either on disk or not, this preview state confuses stuff without any real benefit. The important thing is that the references get stored in the assets - which they're not going to if we're not installing the cloud assets. Asset picker previews cloud sounds Call OnAssetHighlighted when highlighting cloud assets in picker Add (hidden) to cloud packages that are hidden Preview sounds when clicking on them in cloud browser Get rid of the package download notice (if we want this, we have to find a less abrasive way)
2 Months Ago
Leaderboard backup, run #15197
2 Months Ago
Reset auth back to false, at least we can toggle it internally now without rebuilding native
2 Months Ago
Unsaved
2 Months Ago
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
2 Months Ago
Some more debug stuff
2 Months Ago
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
2 Months Ago
boss charge redirect boss jump sprite some sfx etc camera shake difficulty ui difficulty button disable
2 Months Ago
Add a way to get authentication status so I can debug it