249,472 Commits over 3,959 Days - 2.63cph!

Rin
2 Months Ago
phrases
2 Months Ago
merge from main
2 Months Ago
Fix tileX & tileY not being set in generation cfg when the tile generation config was created. This caused all sorts of issues, e.g. incorrect bounds, overwrites of tiles that were already created... Also don't pad tile bounds on z axis. Only reinitialize navmesh if tile related properties change Make navmesh generation parallel & thread safe Optimization: Shrink tile bounds (Z axis) before generation
2 Months Ago
Fixed SKS description using the SAR token
2 Months Ago
Add CameraComponent .Hud
2 Months Ago
Fix component template not adding the new component
2 Months Ago
Fix broken loading screen characters
2 Months Ago
ControllerInput: don't use input actions because they change game to game, use raw buttons https://files.facepunch.com/tony/1b0611b1/sbox_6PTr7T3esQ.mp4
2 Months Ago
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2 Months Ago
Updated Hammer Map
2 Months Ago
Refactor
2 Months Ago
Added a progress bar when reloading the catapult
2 Months Ago
Restore these SceneCamera hooks that fish.sauna is using Refactor
2 Months Ago
Fix GetActionGraphInstance() for multicast delegates
2 Months Ago
2 Months Ago
Gizmo.Settings.GizmosEnabled applies to DrawGizmos as well, resolves #1539 https://files.facepunch.com/tony/1b0611b1/sbox-dev_cW3C5AFArY.mp4
2 Months Ago
EntityTreeModel::mimeData calls base again so native interactions still work Hammer GameObjects can have children https://files.facepunch.com/matt/1b0611b1/sbox-dev_icF9jl1PDP.png
2 Months Ago
Restored catapult files
2 Months Ago
Basic CommandBuffer Make RenderStage public, space out the numbers a bit more Slim down SceneCamera Actions Add CameraComponent.Commands, obsolete unused AddHooks
2 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
2 Months Ago
Clothing Update
2 Months Ago
Break properly when clicking simulated mouse, so we don't interact with every rootpanel, now it's ordered properly
2 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
2 Months Ago
Priority Refactor, didn't make much sense to do it this way
2 Months Ago
Adhere to RootPanel Priority when rendering overlays
2 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
2 Months Ago
Revert "Fake Ip p2p socket test" This reverts commit f3bece1dc379452f19b89fad20a1676149deb71a. Extra debug convars
2 Months Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
2 Months Ago
[pick] GetBindlessRWTextureXXX if compute shader
2 Months Ago
IsCloudInstalled doesn't care about versions by default Skip installing remote package if there's already an installed version by default, always download when explicitly installing/updating etc Remove manual package install button fix log interpolation
2 Months Ago
fix smoke1.vtex
2 Months Ago
Sound Occlusion traces now follow the rules of the "sound" collision group, which defaults to only collide with "solid". Fix ProjectSettings.ReadWithFallback not running JsonUpgraders on old meta fallbacks
2 Months Ago
Fake Ip p2p socket test
2 Months Ago
Starting UI options
2 Months Ago
VirtualCursorSystem - work relative to screen size
2 Months Ago
Fixed pulling and pushing siege tower
2 Months Ago
impact fx updates
2 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
2 Months Ago
particle.rework wip scene
2 Months Ago
merge from main - RC
2 Months Ago
Clickable class is prioritized, fix modal system NRE, reduce panel traversal block size
2 Months Ago
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2 Months Ago
Async upload
2 Months Ago
siege_weapons -> Aux2
2 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
2 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
2 Months Ago
Renamed [Expand] -> [WideMode] with optional parameter to hide the label completely
2 Months Ago
Battering ram door fixes, will need more work later
2 Months Ago
Horse will send detach packets on death if towing an entity