userBill Bcancel

13,122 Commits over 2,800 Days - 0.20cph!

5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge back to Vehicles
5 Years Ago
Merge back to Vehicles
5 Years Ago
Better solution: Modules now use changes in parenting to automatically add/remove on both client and server. Sync no longer necessary. Handles destruction also as destroyed entities automatically de-parent. Since child entities are automatically parented on start, it also handles vehicles that start with modules already attached.
5 Years Ago
Better solution: Modules now use changes in parenting to automatically add/remove on both client and server. Sync no longer necessary. Handles destruction also as destroyed entities automatically de-parent. Since child entities are automatically parented on start, it also handles vehicles that start with modules already attached.
5 Years Ago
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch. Changes to audio as well, but they're relatively minor.
5 Years Ago
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch. Changes to audio as well, but they're relatively minor.
5 Years Ago
CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
5 Years Ago
CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
5 Years Ago
Any throttle input now starts the engine, not just forward
5 Years Ago
Any throttle input now starts the engine, not just forward
5 Years Ago
Minor driving physics changes
5 Years Ago
Minor driving physics changes
5 Years Ago
Fix driver inputs staying around after the driver got out
5 Years Ago
Fix driver inputs staying around after the driver got out
5 Years Ago
Vehicle audio work + fixing bad prefab IDs
5 Years Ago
Vehicle audio work + fixing bad prefab IDs
5 Years Ago
Changed chassis options them to be prefab variants of a base chassis prefab, as they were starting to share more code
5 Years Ago
Changed chassis options them to be prefab variants of a base chassis prefab, as they were starting to share more code
5 Years Ago
Very basic sound script
5 Years Ago
Very basic sound script
5 Years Ago
Created sound definitions for basic car sounds
5 Years Ago
Created sound definitions for basic car sounds
5 Years Ago
▉▄▄ ▌ ▉▋▌▉▇▆ ▊▉ ▉▇▆▍▌█/▋▍▍██▋ ▋▅▉▌▋▋▋ ▆▆▌▊▍▍
5 Years Ago
▅▉▍ ▇ ▉▍▌▄▋█ ▇▄ ▇▉▌▊▍▍/▋▊▅▌▋▇ ▇▆█▅▊▉▋ ▉▋▍▋▅▅
5 Years Ago
▍▋▇▊▄ ▌█▄▆▌▍▋ ▌▌▉ ▆█▋▊▊▌▅▆▇▊ ▉▊▆█▍█▍▌ ▌▇▌▄██▉ ▍█ ▋▇▍▅ ▆▉▊▇▋▆▇. ▊▅▋ █▍ ▍▉▅▅▊▆ █▄▌ ▄█▊▅▍▇▅. ▊▇█▍▇█ ▆▄▉▄▆->▅▊▅▊▉█ ▅█▌▇ ▌▋▉▌▍ ▆▅, ▄▄▅▌ ▌▆▄ ▋▇▉ ▉▉▆▅.
5 Years Ago
▊▆▆▅▅ ▅▇▉▊▄▉▆ ▊▄▅ ▄▉▇▋▆▄▉▉▍▆ ▊▊██▋▇▇▇ ▍▇▅▆▍▄▋ ▍▍ ▋▇▉▇ ▊▉▌▋▍▋▅. ▊▍▄ ▋▆ ▍▉▉▌▅▍ ▊▆▌ ▋▊▍▋▉▆▍. ▇▄▌▆▇▍ ▍▄▊▊▌->▊▆▊▍▇█ ▄▄▉▆ ▄▌▌▊▇ █▌, ▍▌▄▇ █▅▇ ▍▆▉ ▌▍▉█.
5 Years Ago
Engine audio inspector params
5 Years Ago
Engine audio inspector params
5 Years Ago
- Modular car engines now turn on/off, with startup time (client synced) - Fuel is now actually needed. Adding 100 low grade by default in editor for easy testing - Added engine waterlogging - Removed handbrake, it sucked
5 Years Ago
- Modular car engines now turn on/off, with startup time (client synced) - Fuel is now actually needed. Adding 100 low grade by default in editor for easy testing - Added engine waterlogging - Removed handbrake, it sucked
5 Years Ago
Allow faster vehicles to have better brakes (automatic multiplier)
5 Years Ago
Allow faster vehicles to have better brakes (automatic multiplier)
5 Years Ago
When moving backwards and accelerating, actually accelerate instead of brake
5 Years Ago
When moving backwards and accelerating, actually accelerate instead of brake
5 Years Ago
Improved speed-based steer angle reduction. Better max speed calculation.
5 Years Ago
Improved speed-based steer angle reduction. Better max speed calculation.
5 Years Ago
Fake a lower centre of mass, less anti-roll needed, better handling
5 Years Ago
Fake a lower centre of mass, less anti-roll needed, better handling
5 Years Ago
Even more driving physics tweaks
5 Years Ago
Even more driving physics tweaks
5 Years Ago
- Fixed wheel visual glitching when entering water etc by providing the right layer mask. - Properly added the wheel smoke FX from the sedan. - Some driving physics tweaks. - Added handbrake, although it's really just a fancy version of the brakes.
5 Years Ago
- Fixed wheel visual glitching when entering water etc by providing the right layer mask. - Properly added the wheel smoke FX from the sedan. - Some driving physics tweaks. - Added handbrake, although it's really just a fancy version of the brakes.
5 Years Ago
Add some car audio files (originally from WiseGuys)
5 Years Ago
Add some car audio files (originally from WiseGuys)
5 Years Ago
Good enough driving physics for now
5 Years Ago
Good enough driving physics for now
5 Years Ago
- Various general work on getting vehicles of all sorts to drive nicely. - Don't show health on chassis/modules. - Added several test vehicle to my test map.
5 Years Ago
- Various general work on getting vehicles of all sorts to drive nicely. - Don't show health on chassis/modules. - Added several test vehicle to my test map.
5 Years Ago
Adjust engine kW values