157,968 Commits over 4,566 Days - 1.44cph!

3 Months Ago
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3 Months Ago
Fixed vending machines being able to accept stacks greater than the max and create illegal stack sizes (eg. order requires 1001 wood and you pay with a stack of 3000 wood, vm will now create two stacks in storage)
3 Months Ago
Fix RRP colour grading Lift not being applied correctly
3 Months Ago
Freezer fx tweaks & cleanup
3 Months Ago
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3 Months Ago
Removed animator from non-interactive elevator door in destroyed wing
3 Months Ago
Merge from main
3 Months Ago
Merge from weathereffect_queue
3 Months Ago
Missing partial, compile fix
3 Months Ago
Merge from weathereffect_queue
3 Months Ago
Fixed work queue not compatible with reset static fields (abstract class)
3 Months Ago
Merge from weathereffect_queue
3 Months Ago
Fixed AuroraEffect Change budget to 0.02ms
3 Months Ago
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
3 Months Ago
Merge from vm_currency_drop_fix
3 Months Ago
merge from canbe_charms_audio
3 Months Ago
merge from main
3 Months Ago
fix up charm equip/unequip sound implementation
3 Months Ago
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases
3 Months Ago
Bugfix: ignore set calls if occlusionculling instance hasn't been created yet Tests: compiles
3 Months Ago
Merge: from culling_falsepos_improv - Bugfix for NRE blocking connection to the server Tests: none, trivial change
3 Months Ago
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3 Months Ago
Remove client/server linking against 'addons' lib on win32/posix builds Improve Holly library related error handing * The game no longer crashes (64bit builds) when Holly.dll is missing Merged Pull Requests * Added missing CS:S world soundscript * Added "impactsoft" sound to "watermelon", "dirt" and "carpet" material types Apply improvements from addons menu to dupes/saves/demos * Specifically, ability to add workshop items to favorites, and display of whether an item was upvoted or not Minor cleanups Rename Entity.PlayFootstepSound to Entity.EmitStepSound * Because of that one addon that decided to use the former name Try waiting for Steam Workshop mounts when loading * This is specifically when starting a new game, aimed at usage of "+map" in command line parameters, so Workshop content is present when map loading finishes Pull Request: TTT: Fix undefined variables and malformed patterns Some TTT cleanups * Removed unused local functions, removed unused variables Pull Request: Fix minor logic errors in base Lua
3 Months Ago
Compile fix 2
3 Months Ago
Merge from culling_falsepos_improv
3 Months Ago
merge from flat_estimatedvalue_sleepers
3 Months Ago
merge from culling_falsepos_improv
3 Months Ago
Compile fix
3 Months Ago
merge from demo_shotlist_fix
3 Months Ago
Merge: from culling_falsepos_improv - Update(debug): added a bunch of editor only debug tools to be available in standalone, in culling clientvar group - Update(debug): improved output of some of these tools Tests: used these tools on craggy and apartment
3 Months Ago
merge from piemenu_binds_feedback
3 Months Ago
Fixed Demo "Shot List" and folder buttons not working
3 Months Ago
Merge: from main
3 Months Ago
Fixed bind texts overflowing
3 Months Ago
Update: expose more of culling debug tools - DebugShowStats - same as PrintStats, but continuously rendered to screen - DebugDrawHiZMipChain - draw all depth mip levels on screen - DebugDrawHiZOverlay - overlay specific level of mipchain on the screen, -1 to disable Tests: used all on craggy
3 Months Ago
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3 Months Ago
- Manifest - Demo compat
3 Months Ago
Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
3 Months Ago
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3 Months Ago
main -> game_room_dlc
3 Months Ago
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3 Months Ago
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
3 Months Ago
Codgen
3 Months Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
3 Months Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
3 Months Ago
merge from apartment_early_evict_fix
3 Months Ago
metabolism_fixes -> main
3 Months Ago
Only advance the baseline when we report a change
3 Months Ago
Code cleanup
3 Months Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits