155,661 Commits over 4,536 Days - 1.43cph!

3 Months Ago
merge from vending_purchase_clamping_fix
3 Months Ago
Another vending machine clamping consistency fix
3 Months Ago
merge from paintingui_fixes
3 Months Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
3 Months Ago
Another fix
3 Months Ago
MeshPaintController.cs file formatting
3 Months Ago
Fixed random lines at low fps
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
3 Months Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
3 Months Ago
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Merge from mfm_u6
3 Months Ago
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3 Months Ago
merge from skinviewer_turret
3 Months Ago
Fixed auto turret missing cover in the skin viewer
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from parent
3 Months Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
3 Months Ago
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Lighting WIP
3 Months Ago
Only allow one shop at a time
3 Months Ago
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3 Months Ago
Fixed currency not being deposited in vending machine inventory
3 Months Ago
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3 Months Ago
Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)
3 Months Ago
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3 Months Ago
Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fixed PCF particle colors using swapped endian-ness + Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution)
3 Months Ago
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3 Months Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
3 Months Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
3 Months Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
3 Months Ago
merge from fix_compile_sim_parallel -> main
3 Months Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
3 Months Ago
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3 Months Ago
fixes and improvements, created mockup prefab for playtesting
3 Months Ago
merge from videoplayer_fix
3 Months Ago
merge from fix_deepsea_terrain
3 Months Ago
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merge from fix_compile_sim_parallel -> main
3 Months Ago
Time how long it takes to fetch define constants