192,393 Commits over 4,049 Days - 1.98cph!

3 Months Ago
Battering ram metal impact
3 Months Ago
Battering ram engine exhaust effet
3 Months Ago
Damage states WIP
3 Months Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
3 Months Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
3 Months Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
3 Months Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
3 Months Ago
merge from primitive -> aux2
3 Months Ago
Yet another try catch that needs to throw it's exception instead of logging during GenerateManifest
3 Months Ago
Collider fixes
3 Months Ago
Exhaust stuff
3 Months Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
3 Months Ago
merge from primitive -> aux2
3 Months Ago
Ensure errors are thrown inside DoPrepare() instead of being skipped over - only applies when `-throw_manifest_error` is set
3 Months Ago
Door FX fixes.
3 Months Ago
Terrain trail FX.
3 Months Ago
FoliageGrid profling. RustCamera foliage grid profiling.
3 Months Ago
Test: Disable LODGrid refreshing when applying a preset change, enable it afterwards and then manually call it once. Saves it being called 3 times when the tree, particle and mesh quality convars each get changed at the same time.
3 Months Ago
Add profiling for LODGrid.Refresh
3 Months Ago
Added the exhaust prefab
3 Months Ago
Added hatch FX.
3 Months Ago
Merge from main
3 Months Ago
Compile fix
3 Months Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
3 Months Ago
Set initial stock of icepick, salvage axe & large backpack to the same value as their refill amounts
3 Months Ago
Add support for initial stock of a vending machine to be <10
3 Months Ago
aux04 Steam upload files
3 Months Ago
Merge from main
3 Months Ago
Expand "Map %s is missing" disconnect in the other place too It wasn't displaying the info about cl_downloadfilter. Display HTTP error when FastDL fails and its not a 404 Fixed the game not downloading maps if bz2 version exists locally Unify how ITex/IMat:GetColor pushes color to Lua Merged Pull Requests * Do not display effect rings with Gravity Gun equipped * Update jQuery and reduce reliance on it in main menu, as well as lazy load images * Added math.IsNearlyZero and math.IsNearlyEqual
3 Months Ago
Initial pass for primitive travelling vendor trades since 6/10 items were removed due to item restrictions (plan to do another pass later once seige equipment has final crafting costs) - wood - stone - metal frags - hqm - sewing kits - gears - large backpack (max 2) - salvaged axe (max 5) - salvage pickaxe (max 5)
3 Months Ago
Update: ServerDemoPlayer - add debug option to log packets Trying to figure out why some construction events are not being palyed back properly Tests: played back a demo where I'm building multiple chained staircases
3 Months Ago
merge from primitive
3 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
3 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
3 Months Ago
Tweaked battering ram door max angles
3 Months Ago
Add support for alternative vending machine trades per era
3 Months Ago
New battering ram dismount pos
3 Months Ago
Metal impacts.
3 Months Ago
Bugfix: ServerDemoPlayer - synthesize initial tick after loadign a player Avoids server's perception of teleport, as ticks are delta serialized and after load of save have default values. Tests: played back a demo on craggy where I stayed stationary the first 10 seconds. No longer generating errors.
3 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
3 Months Ago
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3 Months Ago
Manifest
3 Months Ago
Bromeliad bushes
3 Months Ago
Removed the 30s repair delay on the battering ram head
3 Months Ago
Added more jungle scaffolding blockouts
3 Months Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
3 Months Ago
merge from primitive -> aux2
3 Months Ago
Bugfix: FullServerDemos - ensure initial save always happens if demo thread was toggled Tests: recorded 2 demos in 2 recording sessions on one server session - both had saves created
3 Months Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
3 Months Ago
Fixed ballista not repairable when hammering its subentity