13,104 Commits over 2,800 Days - 0.20cph!
Sorting out issues with drag etc
Added chassis sound manager and skid sounds. More driving physics work.
Added chassis sound manager and skid sounds. More driving physics work.
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
Some random variation in fade-in time sounds nicer for multi-engine vehicles
Some random variation in fade-in time sounds nicer for multi-engine vehicles
Base RPM sounds on vehicle estimated max speed. Remove engine doppler as it doesn't sound good.
Base RPM sounds on vehicle estimated max speed. Remove engine doppler as it doesn't sound good.
Don't use UpdateWheelCollider at all, just rely on standard values
Don't use UpdateWheelCollider at all, just rely on standard values
Fix driving physics not correctly updating with mass/centre of mass changes
Fix driving physics not correctly updating with mass/centre of mass changes
Add module mass etc on client, so clients can get top speed estimate
Add module mass etc on client, so clients can get top speed estimate
Switch SoundManager to use IsUnityNull
Switch SoundManager to use IsUnityNull
Add Resharper DotSettings files to ignore list
Add Resharper DotSettings files to ignore list
Add IsUnityNull extension method that checks for both real null and Unity's fake null
Add IsUnityNull extension method that checks for both real null and Unity's fake null
Fix engines getting stuck on if player exits while engine is still starting up
Fix engines getting stuck on if player exits while engine is still starting up
Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing.
Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing.
Added engine state info, and propagating that to modules. Added basic engine start/stop/loop audio (no pitch shift yet)
Added engine state info, and propagating that to modules. Added basic engine start/stop/loop audio (no pitch shift yet)
Driving physics settings edits
Driving physics settings edits
Merge from Main -> Vehicles
Merge from Main -> Vehicles
Better solution: Modules now use changes in parenting to automatically add/remove on both client and server. Sync no longer necessary. Handles destruction also as destroyed entities automatically de-parent. Since child entities are automatically parented on start, it also handles vehicles that start with modules already attached.
Better solution: Modules now use changes in parenting to automatically add/remove on both client and server. Sync no longer necessary. Handles destruction also as destroyed entities automatically de-parent. Since child entities are automatically parented on start, it also handles vehicles that start with modules already attached.
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch.
Changes to audio as well, but they're relatively minor.
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch.
Changes to audio as well, but they're relatively minor.
CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
Any throttle input now starts the engine, not just forward
Any throttle input now starts the engine, not just forward
Minor driving physics changes
Minor driving physics changes
Fix driver inputs staying around after the driver got out
Fix driver inputs staying around after the driver got out
Vehicle audio work + fixing bad prefab IDs
Vehicle audio work + fixing bad prefab IDs
Changed chassis options them to be prefab variants of a base chassis prefab, as they were starting to share more code