249,463 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Merge from world_update_2
4 Months Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
4 Months Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
4 Months Ago
Merge from fix_reserved_slot_kick -> main
4 Months Ago
Fix missing parenthesis causing reserved slot flag to be ignored
4 Months Ago
Merge from main -> fix_reserved_slot_kick
4 Months Ago
Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed
4 Months Ago
3p entity updates, added anim event and effects
4 Months Ago
Fixed broken coastal rock prefab links
4 Months Ago
Improved particle properties panel https://files.facepunch.com/rubat/2024/September17-559-BestAnt.png Improve tools scrollbar styling
4 Months Ago
Chips History
4 Months Ago
drop w component on shore vectors, nothing reads it and we have terrain topology to get the samee information
4 Months Ago
merge from world_update_2
4 Months Ago
network++ save++
4 Months Ago
Temp fix
4 Months Ago
Swapped radioactive water icon Added generalised Radioactive flag to item Flag is set true/false by static general radioactivity Flag is also set true/false by the new item container (that supports rads)
4 Months Ago
More playground stuff
4 Months Ago
Fix extreme lag when setting Tint/FlashTint on SpriteComponent
4 Months Ago
Better moving platform Test playground scene add coins
4 Months Ago
network++ save++
4 Months Ago
merge from world_update_2
4 Months Ago
merge from HighCaliberRevolver
4 Months Ago
Added hide_server cvar, sv_lan 1 will hide the server too Load particle editor first in -tools mode Fixed non left clicks in particle previews breaking the controls Prevent errors about missing materials in particle editor
4 Months Ago
Play some rad noises at appropriate levels for a few seconds should the player be inflicted with rads through poisoning rather than exposure
4 Months Ago
4 Months Ago
Fix cached fast path change ID logic
4 Months Ago
Shield Texture pass and material changes
4 Months Ago
Remove spam
4 Months Ago
Merge from water_visibility_grid - provides 2D grid for early exit on most WaterCollision.GetIgnore checks - dynamic water visibility volumes are brute-force checked, but there are an extremely small number of instances
4 Months Ago
Increase scatter spread
4 Months Ago
Dart prefab rotation fixes
4 Months Ago
close profiler sample region properly on early exit
4 Months Ago
4 Months Ago
Test GuidMap in cached fast path
4 Months Ago
4 Months Ago
Fast path for cached graphs
4 Months Ago
Update: Bringing back Item pooling - Added a couple extra fields that were missed Still need to reproduce the NRE we encountered earlier. Tests: built all modes in editor. Spawned an AK, put an ext-mag on it, threw away to despawn, spawned a new one - didn't have attachments
4 Months Ago
Make hotload_fast persist Add Fast Hotload option to editor preferences https://files.facepunch.com/ziks/2024-09-17/sbox-dev_iWfk25clOn.png
4 Months Ago
Tissue Box material and mesh changes - setup sub surface scattering like effect on tissue using Skin shader and double geo. - set up bodygroups on main mesh to toggle tissue visibility - adjusted roughness values
4 Months Ago
Triplanar mapping Trying this for sliced box
4 Months Ago
Merge from world_update_2
4 Months Ago
Updating EAC setup / launcher
4 Months Ago
Added frontier hazmat_hitboxSystem to BurstClothTestbed scene Added mocap sample clips Improved hierarchy of cinematic prefab for Paddy
4 Months Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
4 Months Ago
Leaderboard backup, run #14003
4 Months Ago
Improved PlaceCliffsUniform randomization
4 Months Ago
Fixed river / ocean transition terrain issues
4 Months Ago
Set SourceLocation when creating action graphs in editor
4 Months Ago
Update Facepunch.ActionGraphs Get rid of hack to re-use action graphs between game and tools Add SourceLocation to action graphs, fix caching Show action graph diagnostics in main console, like C# errors
4 Months Ago
Slice box