userBill Bcancel

13,068 Commits over 2,769 Days - 0.20cph!

6 Years Ago
Sending scoreboard data from server
6 Years Ago
Working on scoreboard getting proper team data from server. UserStats don't actually need to sync to clients all the time - can just get that info with the scoreboard data.
6 Years Ago
Merge in from Main
6 Years Ago
Remove item pickups and ragdoll corpses at end of game rounds
6 Years Ago
6 Years Ago
Add kills to stats + fixes
6 Years Ago
Add deaths to stats
6 Years Ago
Sorting out events. Maybe the difference between being destroyed and dying.
6 Years Ago
Work in progress. Mostly just moving some things around in this commit.
6 Years Ago
Some data actually showing on the scoreboard
6 Years Ago
Set latency and reset stats
6 Years Ago
Moved stuff out of NetworkUser deserialize that shouldn't be called so often
6 Years Ago
Hmm
6 Years Ago
Serializing stuff
6 Years Ago
Adding user stats to sync between clients
6 Years Ago
Merge from main
6 Years Ago
Scoreboard code WIP
6 Years Ago
Remove prints
6 Years Ago
Scoreboard adding content and finally actually sizing everything correctly, automatically. With only... a little bit of hacks.
6 Years Ago
Scoreboard animation edits
6 Years Ago
Scoreboard
6 Years Ago
Scoreboard UI actually fitting content properly
6 Years Ago
Scoreboard
6 Years Ago
Scoreboard
6 Years Ago
Added scoreboard show animation
6 Years Ago
Board of score
6 Years Ago
Scoreboard
6 Years Ago
Some early work on a scoreboard screen
6 Years Ago
Sign edit etc
6 Years Ago
Gang icons show on the map, instead of the old pixel art ones. Also removed a whole lot of unused gang stuff - the create gang screen, the emblem editor, the multiple gang buildings and signs (they were all actually the same building/sign anyway). Gangs are now defined in ScriptableObjects with pre-defined icons etc. Less data needs to be serialized since none of it's custom per game.
6 Years Ago
Started doing a gang thing but probably going to do it a different way. Committing some half-finished stuff just in case I need it.
6 Years Ago
Line endings change only
6 Years Ago
New gang icons
6 Years Ago
Fixes, and dropping a carryable now automatically selects whatever's in your current belt slot as well
6 Years Ago
Minor fix++
6 Years Ago
Minor fix
6 Years Ago
AI edit, now looks properly for allies.
6 Years Ago
Map shows teammates
6 Years Ago
Fix error on quit in editor
6 Years Ago
A marker can now be placed in the building editor that determines where the gang safe goes. If there is no marker, the safe will try to find some space on the first floor as before.
6 Years Ago
Revert building manager change as there were bugs, since loading building definitions needed to wait a frame to work properly. Started a branch to maybe look into it.
6 Years Ago
Revert building manager change as there were bugs, since loading building definitions needed to wait a frame to work properly. Started a branch to maybe look into it.
6 Years Ago
Just starting a branch where I might check out the bugs with loading building definitions as needed. Problem is the building definition, when it loads, often creates stuff that it then later decides to call Destroy on. But Destroy takes one frame. So if you load definitions as needed instead of on startup, the extra stuff is still there when the actual building is spawned and you get extra meshes like bonus floors. Need to either delay things somehow, or make sure all the destroys also set the parent to null to kick stuff out of the heirarchy, or set some sort of invalidating flag.
6 Years Ago
Simplified, more open gang buildings. Had to rebuild building IDs, hence the extra "changes"
6 Years Ago
Update UI immediately on pickup/drop
6 Years Ago
Can't select other items anymore while holding a carryable
6 Years Ago
New testmap_smallest. Loads super fast, still has gang buildings but no jail.
6 Years Ago
Remove an old time printout
6 Years Ago
Building manager now only loads buildings that the map actually uses. Improves loading times around a minimum of 25% (testmap_small, which needs most building types anyway), and removes the need for the loadBuildingDefinitions Tools flag (which was used to make maps with no buildings load faster).
6 Years Ago
Couple of bug fixes from testing